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22 06, 2019, 07:46:07 pm by Brian | Views: 1279 | Comments: 18

During the period since the last addition of default paintjobs to vehicles I've noticed the need to add new ones and implement new paintjobs to vehicles that have been added to shaders support. Like last year, I'll run this topic for a while, in order to receive well made jobs from players. I will pay 10,000,000$ for each paintjob I'll add. I'll decide which paintjobs will be added.

When submitting a work, you can post here how it looks like, then if I accept the paintjob, you can submit the png file to add to server!

For information on templates and files, visit this page: https://cit2.net/index.php?topic=130604.0

ID 560 - Sultan - Textures template
ID 559 - Jester - Textures template
ID 558 - Uranus - Textures template
ID 562 - Elegy - Textures template
ID 565 - Flash - Textures template
ID 536 - Blade - Textures template
ID 575 - Broadway - Shadows + Original Paintjob
ID 534 - Remington - Textures template
ID 567 - Savanna - Textures template
ID 576 - Tornado - Textures template
ID 535 - Slamvan - Textures template
ID 520 - Hydra - Textures template
ID 487 - Maverick - Textures template
ID 476 - Rustler - Textures Template

ID 474 - Hermes - Textures template + Mod Files
ID 505 - Sandy Racer - Textures template + Mod Files
ID 480 - Comet - Textures template + Mod Files
ID 514 - DFT-900 - Textures template + Mod Files
ID 451 - Turismo - Textures template + Mod Files
ID 468 - Sanchez - Textures template + Mod Files

I'll accept only the best works. Max resolution: 1024*1024

Finished works must be submit in this topic.

Good luck!
16 06, 2019, 06:18:39 pm by CooLDuDe | Views: 346 | Comments: 12

Quote from: MacMan & Chin
The recent update for the requirements of Taxi Driver doesn't make sense.

Why? Because noD3's suggestion is to invest on a hard job and benefit in the future when you reach the highest level.
Quote
B ) Hard Job : A job which progress levels pays more than the easy jobs progress levels, the job will be harder to level up, but each level will benefit you more cash. Hard job is a long term investment of your time to get the money, since the you are investing your time to receive less money in the beginning , but will pay off in a long term

I and Chin tested the job, and we noticed that there's only small difference to the payment of the job.

Both has VIP hours

Quote from: Chin
L7 Taxi Driver

0.134km - 630
0.445km - 2,380
0.616km - 3,343
0.668km - 3,674
0.767km - 4,141
0.872km - 4,725
0.876km - 4,785
1.012km - 5,546
Quote from: MacMan
L8 Taxi Driver

0.491 - $2,823
0.542 - $3,128
0.648 - $3,543
0.753 - $4,508
0.813 - $4,782
1.387 - $8,167
1.504 - $8,907
1,940 - $11,484

This suggestion is to increase the payment by 10% since the job's payment is low, Also the requirements requires much money so this is going to make it more easy, Also we made sure that it won't be over paid, As L8 with VIP hours and continuously working without stopping you will make 291K so this will just improve the payment and will make it easier to be promoted.
This suggestion was created in association of State Officials, mainly @Chin and @MacMan
Pages: [1] 2

* Changelog

Monday 24th June 2019
- Enabled the 'sfxbrowser' script on the main server, use '/sfx' to play GTA sounds. (Arran)
- Added a GTA sound when repairing (mechanic or pay and spray) or when exiting mod shop. (Arran)
- Added a GTA sound for when you are promoted in a civilian job. (Arran + Anuran)
- Added a GTA sound for when buying something from ammunation or F7. (Arran + Anuran)

Sunday 23rd June 2019
- Fixed mechanic being able to fix vehicles that aren't in the main dimension. (Arran + TactiX77)
- Added GTA SA eating sound to when you eat food. Idea for more sound usage? Visit cit2.net/index.php?topic=341245.0 (Arran)

Thursday 20th June 2019
- Disabled 'Dynamic damage resistance' feature from AR. (Brian)

Wednesday 19th June 2019
- Added every civilian worker statistic to '/stats'. (Arran + CooLDuDe)
- Fixed 'X', click 'My Stats' at the top left of screen not working. (Arran + Dizzy)
- Achievements can now be seen in '/stats'. (Arran)
- Fixed fire fighters not being able to join races. (Arran + HomoS)
- Fixed custom tag color being black if logging in after removing tag color. (Arran + OhhKarim)
- Fixed the apartment exit marker blip not being visible. (Arran + KRibToN)
- Fixed a rare case of gangsters becoming invincible to other gangsters after they'd been in an armed robbery. (Arran + 3bood)
- Fixed not being able to use jetpack while playing as 'Jump Jet Infantry' when not having VIP hours. (Arran + MaHMouD)
- Fixed seeing text about SO event when switching jobs / teams. (Arran + Cytrx)
- Fixed the GPS position for LS real estate being wrong, as it was moved to LS mall. (Arran + Chin)
- Fixed 'X', click self, 'My Stats' not working. (Arran + Known)
- Discord team messages won't appear in the chat box if team chat is disabled in chat box. (Arran)
- Fixed players being unfrozen when they shouldn't be if they warp to an event while iron mining. (Arran + iShadow)

Tuesday 18th June 2019
- Homeless peds will now pay your used projectiles 75% of their ammunation value. (Brian)
- Fixed rebels and military being able to spawn a vehicle while wearing a jetpack. (Arran + MaHMouD)
- Fixed not being able to sell VIP hours in quantities less than 10 hours to the AI Trader. (Arran + InSeeN95)
- Fixed some CITy zone boundaries that are visible being wrong when adding an entity. (Arran + KaZMa)
- Fixed stats of a player not appearing if you pressed 'X', clicked on a player, and clicked 'Stats'. (Arran + MacMan)
- Cops will now see a blip for the armed robbery, it will appear 1 minute after criminals see it. (Arran + Ariana)
- Added a 'View Text' button to '/stats' to view it the old way. (Arran + iRaMoS)
- Added a forum dark theme. To change theme go to "Look and Layout". (Arran + Ariana + Mick. (The theme maker))
- Group and squad applications can't be submit unless something has been changed in the application form. (Arran + Ismail)
- Removed LV preferences that allowed exploiting. (Arran)
- Fixed '/notify' sending you notifications even tho you haven't added anyone. (Brian)

Monday 17th June 2019
- Added '/tarddance', '/tarddance2', '/tarddance3', '/oldmandance', '/breakdance5', '/breakdance6'. (Vampire + Brian)
- Race: Fixed some missing objects such as LS Mall and Graveyard that prevented you from completing races. (Vampire + Known.)
- Cops won't be able to enter a criminal event after it starts if there is already 4 or more cops than criminals inside. (Arran + noD3)
- Vehicles will consume nitrous twice as fast. (Arran + noD3)
- Moved racing back to it's own dimension. (Arran + noD3)
- Councillors can make a vote that all players will see instead of having to do a seperate vote for each team. (Arran + Shogun)
- Re-added the old SFB criminal event, now called San Andreas Bank (SAB) which is just opposite and after BR. (Arran + JimMys$ + CooLDuDe)
- Fixed being able to use some chats in the 'J' chat interface while muted from using those chats. (Arran + Jasper)
- Fixed being able to select a job vehicle to spawn while wearing a jetpack. (Arran + HomoS)
- Removed the vehicle buy marker from military and rebel base as these teams can't use personal vehicles. (Arran + Ptole)
- Fixed LV team votes being seen by all players and appearing twice on screen for LV players. (Arran + OhhKarim)

Sunday 16th June 2019
- Vehicle health when viewing "vehicle information" now shows percentage rather than the old way (broken down was 30 HP). (Arran + KaZMa)
- Leaders of groups with base can use /addbaseped and /delbaseped to change their own group peds location. (Brian)
- Re-enabled '/wanking' and '/wankingend'. These animations can be disabled in '/settings'. (Arran + OhhKarim)
- Fixed group and squad apps grid lists getting messed up an MTA bug when you sort them, by disabling sorting ability. (Arran + noD3)
- The health displayed when aiming at a vehicle will now show the percentage rather than the old way (broken down was 30 HP). (Arran + HomoS)
- Fixed military and rebels not seeing the blips of some of their team mates. (Arran + HomoS)
- Fixed the CITy zone object limit being wrong as some non CITy objects were being counted in it. (Arran + KaZMa)
- Added 'Show Duty Chats in Chat Box' to '/settings'. (Arran + UlasDO)

Saturday 15th June 2019
- Restricted certain police vehicles to certain police levels. To see which press F1, search 'police levels'. (Arran + MarK + Ariana)
- Upgraded '/stats' so it can be used to compare the stats of 2 different players. (Arran)

Friday 14th June 2019
- Lowered job levels requirements as explained in topic=340295.0. (Brian + noD3)
- F1 documentation can now have articles only visible to players using a certain language. (Arran + OhhKarim)
- Re-added 'the hooker job'. (Arran + TheHacker)

Thursday 13th June 2019
- L2. Uber promoted to L3. (Staff Management)
- Added 'Automatic GPS' to '/settings' which can disable automatic job GPS way points and the press 'n' message. (Arran + Ariana)
- Moved the cop's armor in Jefferson Motel to some where criminals can't get to. (Arran + Dream)
- Added a confirmation window when buying a vehicle that costs over $500,000. (Arran + iRaMoS)
- Changed the script that blocked the controls of an unwanted criminal ambushing a cop to only block shooting. (Arran + SeeMi)
- Fixed being admin jailed counting towards achievements. (Arran + Destiny)

Wednesday 12th June 2019
- Taxi Driver: When delivering a VIP passenger the time left till bonus expiry will be on screen. (Arran + CooLDuDe)
- Forum: changed forum rule #5 and added: 'Posting on behalf of someone makes you responsible for possible rules infringement and will get you punished accordingly.' (Brian)

Tuesday 11th June 2019
- Slightly increased the LV area at the bottom oil turf. (Arran + OhhKarim)
- Fixed losing '/gmp" data for L3 groups when resource restarts. (Brian)
- Added a new "auto riot" (like JFM) called SMW (Secret Military Warehouse) do '/gps smw' for location. (Arran + noD3 + JayXxX)
- Removed all base vehicle spawners and replaced them with a new panel you can use to spawn vehicles inside your base areas. (Brian)

Monday 10th June 2019
- Added armor at Dillimore PD armed robbery area. (Arran + Known)

Sunday 9th June 2019
- Added a new team vote category for everyone inside LV. (Arran + Karim)
- Fixed redundant 'Buy RPG' button still being shown when pressing 'X' and clicking on self. (Arran + OhhKarim)
- You will only receive a message about a private listing trade if the seller is in a market area. (Arran + Pepe)
- Fixed '/sirens' not working for L10 medics. (Arran + HarwoodButcher + MacMan)

Saturday 8th June 2019
- vaNcouver promoted to L6 group. (GLM Team)

Friday 7th June 2019
- Added 'Enable Squad Member Names in F11' to '/settings'. (Arran)
- Fixed 'Enable Group/Alliance Member Names in F11' in '/settings' not working. (Arran + thunderbolt)
- GPS: The list of GPS shortcuts (you do '/gps shortcut')) now appear in '/gps'. (Arran)
- GPS: Fixed '/gps ds' not working. (Arran + Known)
- Fire fighter: Peds won't follow you if you use a jetpack or a vehicle. (Arran + Maria)

Thursday 6th June 2019
- HoBoS promoted to L6 group. (GLM Team)
- Global_Army promoted to L8 group. (GLM Team)
- Fixed GPS shortcut for CE hotel (HO) and nightclub (NC) not working. (Arran + HomoS)
- Fixed the GPS locations for criminal events being outdated. (Arran + Known)
- Moved the final outdoor CE (DPD) into an AR. (Arran + JimMys$ + Hoze)
- Fixed being unable to GPS mark the current CE when doing '/ce' if it's in progress. (Arran + Chin)
- Fixed medic level not appearing on the scoreboard. (Arran + Maria)
- Cash given when a CE ends based on damage will now be $5 (used to be $1) per damage, criminals won't get any. (Arran)
- Fixed the police dispatch call to market cluckin bell been to market pizza stack. (Arran + Known)
- Fixed not being able to interact with the CITy treadmill and wardrobe objects when pressing X and clicking on them. (Arran + HarwoodButcher)
- Fixed cops not being able to enter the driver seat of a group vehicle, to arrest a wanted passenger. (Arran + CyraX)

Wednesday 5th June 2019
- Fixed firing weapons or punching when pressing left click in LS miner dimension as left click is used to start mining. (Arran + TheHacker)
- Fixed pressing 'X' then clicking on yourself panel still having 'Equipment' and fixed 'Walk Style' not working. (Arran + Chin)
- Reverted hijacker getting a fixed payment as it was extremely overpaid. (Arran + noD3)

Tuesday 4th June 2019
- Guard will inherit a skin shader if you have one enabled in the skin ID you chose with '/guardsettings'. (Brian + Ariana)
- Fixed several bugs related to skin shaders, such as being able to use shaders you don't have listed in '/customskin'. (Arran + Brian)
- Combat added as trial staff (Staff Management)
- Fixed '/gps cc' not working as Country Club was spelt wrong. (Arran + Known)
- Forum: Implemented councillor proposals will be moved to the news board. (Arran + noD3)

Monday 3rd June 2019
- Fixed non military and non rebels seeing blips when they enter a war site. (Arran + Malone + MacMan)
- I would be announcing the winning councillors but I poorly designed the election script causing me to accidentally wipe the whole table (I've made sure this won't happen again now), I have managed to manually restore the candidate info so we can go straight to voting again, you can vote for 4 candidates and I've made it so the names of who you've voted appear green. I will announce the winners tomorrow, hopefully the results will be the same. Sorry for the inconvenience. (Arran)

Sunday 2nd June 2019
- Fixed farmer on screen seed count being wrong since the getting some seeds back on harvest update. (Arran + MacMan)
- Added a search bar to find certain vehicles in 'F2' vehicle panel. (Arran)
- Applied the displaying of vehicle health from 0% to 100% in 'F2' vehicle panel instead of 30% to 100%. (Arran + Dizzy)
- Added an armor pickup at Drug Shipment armed robbery. (Arran + Dizzy)
- Added HO and NC to police codes for hotel and night club criminal events. (Arran + Hatem)
- Fixed anti rush in bank robbery criminal event not working. (Arran + Dizzy)
- Added 'Minimap Update Frequency' to '/settings' which you can increase to reduce CPU usage but minimap will be less smooth. (Arran)

Saturday 1st June 2019
- Removed 'Minimap Update Gap' as I have made it update zoom frequency every 50ms without performance impact. (Arran)
- Re-enabled LSD in LV as it's supported 19 v 6 in '/ds'. (Arran + chill)
- Minimap scale will increase when moving fast. Can be disabled using 'Minimap Zoom Out When Fast' in '/settings'. (Arran + Anuran + Combat)
- Added 'Minimap Zoom' to '/settings' to adjust how much of the map appears on the minimap. (Arran)

For years of older updates, check: https://cit2.net/index.php?topic=125749.0

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