Author Topic: CIT Business System Guidelines & Calculations  (Read 1342 times)

Offline Matt.

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CIT Business System Guidelines & Calculations
« on: 15 12, 2017, 06:46:34 pm »



Business System

In this guidelines you'll get information about Business System, including calculations like the profit/loss you'll make in an hour, resources needed for them, what will they make, even their locations (Only for some of them). This will help people to know if the business is suitable for them. These guidelines provide businesses greatest and smallest possibility on making profit/loss based on its local price on market (F7)




Some Information About Business System

1. To rent a business you have to find the business blip located around the San Andreas, there are 2 types of it
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1. Green Blip, this means that the business is rentable;
2. Blue Blip, this means that the business has been rented by other players.

2. You can only have 1 business per account, no matter if you have Donator Level or no.
3. There's 1% chance of losing your business per hour, this means that your business can be sold by itself to give other players chance to have and run the business.
3. You have to put some resources to your business to run it. If you don't put any of it, you'll lose it over 1 hour.
4. You can't sell your business, you must take all of your business resources and you'll lose it after 1 hour.





Resources for Business

Here's the list of resources you need to run a business, including its price/unit based on F7. Also if you want to see in which business you need these resources, you can open these spoiler.

1. Cash/Money, for:
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Mod Shop (CITy Island only), and all other businesses EXCEPT Petrol Station & Pay n Spray

2. Iron ($9-$15), for:
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Pay N Spray, Mod Shop, Electronic Factory, Car Factory.

3. Oil ($27-$30), for:
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Petrol Station, Nitrous Factory, Chemical Factory, Electronic Factory.

4. Chemical ($800-$850), for:
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Electronic Factory

5. Hemp & Herb ($40-$46), for:
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Chemical Factory


NOTE: These prices might be updated weekly or without any right schedule.




Business Types

Businesses can be separated into 3 types, they're businesses that provide/produce services for vehicles, resources, and food/money. For the calculation of greatest/smallest possibility of the profit/loss or some information of it, you can open the spoilers.

Services for Vehicles


This type of business doesn't have fixed income,
it depends on how many players use the services.





1. Pay N Spray

Hourly Cost:
-
Requires: Iron
Blips on map: (HD) , (SD)

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This business can fix players' cars. Every iron used will give you $10. The earnings is random, minimum earnings (1% damaged vehicle) is $200 and costs 20 irons while maximum earnings (70% damaged vehicle) is $340 and costs 34 irons. It'll only give you profit if the iron you bought was costed below $10


2. Petrol Station

Hourly Cost:
-
Requires: Oil
Blips on map:

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This business provides petrol for all vehicles, except for boats and electric car called Voltic. Same like Pay n Spray, its earnings is random, but the maximum earnings you can get per service is $1800. That's given when a vehicle is on 0% of fuel.


3. Mod Shop

Hourly Cost:
$1,000 (Only for CITy Island Mod Shops)
Requires: Iron
Blips on map: (HD) , (SD)

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This business provides modifications for vehicles, each of them have their own price. To check open the spoiler.
1. Color Change, with this you can change the color of your vehicle, and they're free.

2. Paintjob (Only available for some cars, you can check it here. Price: $500.

3. Tune Vehicle (Only works for Cars and Motorcycles), with this you can tune your vehicle, whether making it faster by tuning its speed, or making your vehicle higher by tuning the suspension, etc. You need engine parts for this, you can earn it by working as mechanic, winning races, or buying them from Market (F7). For the information about tuning, click the spoiler.
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1. Speed, it increases the maximum velocity to its maximum boost of 130% and need 79 engine parts.
105% (1/6) = 5 parts
110% (2/6) = 8 parts
115% (3/6) = 12 parts
120% (4/6) = 15 parts
125% (5/6) = 18 parts
130% (6/6) = 21 parts

2. Acceleration, it increases the engine acceleration of your vehicle. The higher it is, the faster your vehicle goes to Xkph/mph. The requirements are the same with Speed.
105% (1/6) = 5 parts
110% (2/6) = 8 parts
115% (3/6) = 12 parts
120% (4/6) = 15 parts
125% (5/6) = 18 parts
130% (6/6) = 21 parts

3. Braking, it makes your car better at braking. Maximum boost for this is 130% and it needs 54 engine parts to tune it.
105% (1/6) = 4 parts
110% (2/6) = 6 parts
115% (3/6) = 8 parts
120% (4/6) = 10 parts
125% (5/6) = 12 parts
130% (6/6) = 14 parts

4. Suspension/Lower Suspension. It makes your vehicle higher while lower suspension makes it lower. Lower suspension is usually needed for drifting tune while normal suspension usually used just for fun. Max. boost is 130% and needs 21 engine parts.
105% (1/6) = 1 parts
110% (2/6) = 2 parts
115% (3/6) = 3 parts
120% (4/6) = 4 parts
125% (5/6) = 5 parts
130% (6/6) = 6 parts

5. Bullet Resistance (Cars only), it's really useful for Criminal n Cop activities because it increases the resistance of your car from bullets so that it's harder to be broken if your car is being shot. You can boost it until 150% and it needs 2264 engine parts.
105% (1/10) = 20 parts
110% (2/10) = 30 parts
115% (3/10) = 45 parts
120% (4/10) = 68 parts
125% (5/10) = 101 parts
130% (6/10) = 152 parts
135% (7/10) = 227 parts
140% (8/10) = 341 parts
145% (9/10) = 512 parts
150% (10/10) = 768 parts

6. Crash Resistance, it's almost the same with Bullet Resistance, but instead of bullet, it reduces the damage of your vehicle when you crash as something like wall, building, etc. Max. boost is 150% and need 567 engine parts.
105% (1/10) = 5 parts.
110% (2/10) = 8 parts.
115% (3/10) = 12 parts.
120% (4/10) = 17 parts.
125% (5/10) = 25 parts.
130% (6/10) = 38 parts.
135% (7/10) = 57 parts.
140% (8/10) = 85 parts.
145% (9/10) = 128 parts.
150% (10/10) = 192 parts.


4. Wheel Drive Type (All/Front/Rear) (Only available for cars). It changes your wheel drive type, All Wheel Drive is 4x4, it's the best for normal and off road vehicles. Rear Wheel Drive is the best for drifting (oversteering), and front wheel drive makes the rear part of your tires of the car move when taking a turn. They're free

5. Stereo, it provides a better radio performance called Bass Boost. Only work when you're hearing default GTA SA radio. Price: $150

To be updated soon.



To be updated soon.
 
« Last Edit: 12 02, 2019, 12:17:21 am by Chin »

Offline DesiigneR

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Re: CIT Business System Guidelines & Calculations
« Reply #1 on: 16 12, 2017, 12:12:46 am »
Good job, awesome guide will help the newbies!

Offline ClubmanFTW

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Re: CIT Business System Guidelines & Calculations
« Reply #2 on: 16 12, 2017, 02:51:01 am »
Gj, try adding some photos, surely it will be interesting
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guest63610

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Re: CIT Business System Guidelines & Calculations
« Reply #3 on: 21 01, 2018, 01:30:35 pm »
gj this nice one to helpfull the players
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what you can tallk here

Offline Amman

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Re: CIT Business System Guidelines & Calculations
« Reply #4 on: 06 02, 2018, 10:04:19 am »
CITy island mod shops don't require $1,000 anymore. @Matt.
Good old days <3

Offline Apache995

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Re: CIT Business System Guidelines & Calculations
« Reply #5 on: 22 03, 2018, 05:39:45 pm »
Formulas for profit/minimum price of sale for profit(these formulas are based on 1 hour of activity)

Business that earn money (not included : PnS,Fuel Station,Mod Shop)

Profit = Earnings-(hourly rent cost+(resource amount*resource price)
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In case of multiple resources,add another block "+(amount*price)"
)

Business that produces goods

Minimum price of sale to have 0 or more profit = (hourly rent cost+(resources amount*resource price)
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In case of multiple resources,add another block "+(amount*price)"
)/(amount of goods produced)

Example for Engine parts Factory :
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(10000$+(10000*X))/250 ; X is the price of the iron bought,in this case

Offline GoldenFTW

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Re: CIT Business System Guidelines & Calculations
« Reply #6 on: 26 03, 2018, 12:25:39 am »
this will Help a lot of players good job Matt
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Offline Charmy

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Re: CIT Business System Guidelines & Calculations
« Reply #7 on: 29 04, 2018, 12:47:32 am »
Quote
- Disabled restaurant businesses as all they do is let people earn $60,000 an hour for doing nothing. (Arran + Coke)

There is no restaurant businness anymore, update it please.
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Offline MaZika.

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Re: CIT Business System Guidelines & Calculations
« Reply #8 on: 02 11, 2018, 06:00:12 pm »
There is no restaurant businness anymore, update it please.
:thumb:
If you are in-need to any kind of help, feel free to PM me.


guest64487

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Re: CIT Business System Guidelines & Calculations
« Reply #9 on: 11 02, 2019, 10:42:45 pm »
4. Eletronics Factory
Requires iron, oil and chemicals to operate. Every hour it will convert 500 iron, 500 oil and 50 chemicals into 100 electronics.
Hourly Costs: $10,000
Requires:
-500 iron per hour
-500 oil per hour
-50 chemicals per hour
Produces:100 electronics per hour


5. Car Factory
Requires iron to operate. Every hour it will convert 10,000 iron into 200 engine parts. Players can use engine parts to boost vehicle performance.

Hourly Costs: $10,000
Requires: 10,000 iron per hour
Produces: 250 engine parts per hour


6. Nitrous Factory
Requires oil to operate. Every hour it will convert 1500 oil into 7000 units of nitrous. Nitrous can be sold to players in F7 to boost car speed.

Hourly Costs:$10,000
Requires: 1000 oil per hour
Produces: 7000 nitrous per hour


7. Chemical Factory
Requires oil, Hemp and Herbs to operate. Every hour it will convert 3000 oil, 100 Hemp and 50 Herbs into 150 Chemicals. Chemicals can be sold in F7.

Hourly Costs: $10,000
Requires:
-1,800 Units of Oil
-100 Units of Hemp
-50 Units of Herbs
Produces: 150 Units of Chemicals per hour


Note. I will add the icon tomorrow  :thumb: