Author Topic: [IMPLEMENTED] Re-adding the Hooker job  (Read 3274 times)

Offline TheHacker

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[IMPLEMENTED] Re-adding the Hooker job
« on: 05 06, 2019, 05:40:47 pm »
This was previously denied, but as it only got denied because of "less effort", I will re-suggest it and put a bit of effort in it to make it a great job.


Promotion system:

Quote
Level 1: 30 accepted offers
Level 2: 60 accepted offers
Level 3: 100 accepted offers
Level 4: 150 accepted offers
Level 5: 200 accepted offers
Level 6: 250 accepted offers
Level 7: 300 accepted offers
Level 8: 380 accepted offers
Level 9: 400 accepted offers
Level 10: 450 accepted offers
The payment system is already in the previous script I believe, and it depends on the type of intercourse the player choose.

NOTE: A player won't receive any job progress if the same person accepts the offer 3 times in a row, to avoid farming.

Below are the skins IDs which can be used for this job:

  • 12
  • 40
  • 63
  • 64
  • 75
  • 87
  • 85
  • 90
  • 138
  • 140
  • 152
  • 178

The job locations are already in the previous script I believe, they remain the same.


I bet most of you guys know how this job works, but still, I will briefly explain to you guys. When a hooker enters a vehicle with a driver, a panel will open with several offers to the driver's screen. He can choose an offer and then go to an interior and do intercourse or just decline it.


NOTE: The job will be a bit like Street Food Seller, the job won't be in /stats but will have its promotion system. Also, L10 won't be able to use /go Hooker.
« Last Edit: 14 06, 2019, 04:48:13 pm by Arran »
im going to get TheGaymer kicked too
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Offline Nightwolf

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Re: [PROPOSAL] Re-adding the Hooker job
« Reply #1 on: 06 06, 2019, 08:48:17 am »
I remember that Brian once said it might be like Street Food Seller and you could get the job with a command like "/go hooker" I liked that idea actually. I thought he was going to add it but he didn't. In my opinion it makes more sense because Hooker is a job that you need other players to work like Street Food Seller. Promotion system looks fine.

Offline They SeeMi Rollin'

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Re: [PROPOSAL] Re-adding the Hooker job
« Reply #2 on: 06 06, 2019, 09:18:27 am »
I remember that Brian once said it might be like Street Food Seller and you could get the job with a command like "/go hooker" I liked that idea actually. I thought he was going to add it but he didn't. In my opinion it makes more sense because Hooker is a job that you need other players to work like Street Food Seller. Promotion system looks fine.
yea this is way more better than having a proper job which lack players attention like before. It will be just for fun and roleplay but is it going to be counted in joblist or not?
expect the unexpected

Offline Nightwolf

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Re: [PROPOSAL] Re-adding the Hooker job
« Reply #3 on: 06 06, 2019, 10:54:47 am »
yea this is way more better than having a proper job which lack players attention like before. It will be just for fun and roleplay but is it going to be counted in joblist or not?
Do you know how Street Food Seller is? It is not in /stats but it has a level system. Hooker should be the same.

Offline Ariana

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Re: [PROPOSAL] Re-adding the Hooker job
« Reply #4 on: 06 06, 2019, 11:11:49 am »
Do you know how Street Food Seller is? It is not in /stats but it has a level system. Hooker should be the same.

This.

Hooker job had no reason to be removed. It was one of those funny features that CIT is loved for.

Offline Dream

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Re: [PROPOSAL] Re-adding the Hooker job
« Reply #5 on: 06 06, 2019, 12:47:21 pm »
Isn't sex script already bugged? It was removed because of having bugs in the script. We used to sex with the bed instead of hooker.
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Offline Ariana

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Re: [PROPOSAL] Re-adding the Hooker job
« Reply #6 on: 06 06, 2019, 12:48:51 pm »
Isn't sex script already bugged? It was removed because of having bugs in the script. We used to sex with the bed instead of hooker.

With custom animations this can easily be solved afaik

Offline TheHacker

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Re: [PROPOSAL] Re-adding the Hooker job
« Reply #7 on: 07 06, 2019, 09:29:59 am »
Isn't sex script already bugged? It was removed because of having bugs in the script. We used to sex with the bed instead of hooker.
As Ariana said, it can be fixed with custom animations are getting the correct co-ordinations.

Do you know how Street Food Seller is? It is not in /stats but it has a level system. Hooker should be the same.
Added that to the topic, thanks.


Changing this topic into vote. Voting may begin now.

Proposal:
Show content
This was previously denied, but as it only got denied because of "less effort", I will re-suggest it and put a bit of effort in it to make it a great job.


Promotion system:
The payment system is already in the previous script I believe, and it depends on the type of intercourse the player choose.

NOTE: A player won't receive any job progress if the same person accepts the offer 3 times in a row, to avoid farming.

Below are the skins IDs which can be used for this job:

  • 12
  • 40
  • 63
  • 64
  • 75
  • 87
  • 85
  • 90
  • 138
  • 140
  • 152
  • 178

The job locations are already in the previous script I believe, they remain the same.


I bet most of you guys know how this job works, but still, I will briefly explain to you guys. When a hooker enters a vehicle with a driver, a panel will open with several offers to the driver's screen. He can choose an offer and then go to an interior and do intercourse or just decline it.


NOTE: The job will be a bit like Street Food Seller, the job won't be in /stats but will have its promotion system. Also, L10 won't be able to use /go Hooker.
im going to get TheGaymer kicked too
sooo dont worry

Offline noD3

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Re: [VOTE] Re-adding the Hooker job
« Reply #8 on: 07 06, 2019, 09:36:16 am »
 :cros:

I doubt anyone will be using that after a week of it being implemented.
Developers won't waste the time scripting it too

Offline TheHacker

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Re: [VOTE] Re-adding the Hooker job
« Reply #9 on: 07 06, 2019, 09:37:54 am »
:cros:

I doubt anyone will be using that after a week of it being implemented.
Developers won't waste the time scripting it too
The job was well-played and it had the balanced workers. Also, it doesn't requires much scripting as well, just some tweaks because the script is already there.
im going to get TheGaymer kicked too
sooo dont worry

Offline Nightwolf

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Re: [VOTE] Re-adding the Hooker job
« Reply #10 on: 07 06, 2019, 04:14:48 pm »
 :tick:

I have seen many people want hooker back. It was also good for RP.

Offline Shogun

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Re: [VOTE] Re-adding the Hooker job
« Reply #11 on: 07 06, 2019, 05:33:54 pm »
:tick:

I have seen many people want hooker back. It was also good for RP.
The job was really enjoyable and fun. I got nothing else to add.

 :tick:
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Offline CooLDuDe

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Re: [VOTE] Re-adding the Hooker job
« Reply #12 on: 07 06, 2019, 05:45:50 pm »
It acted a good roleplay element to the server.
And I am sure that the script of it might be saved somewhere, they won't probably need to script it again from scratch. Additionally, it's a 18+ game, and if you are playing it, you are accepting that you are not prone to 18+ content even if you are younger than 18.
 :tick:

Offline OhhKarim

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Re: [VOTE] Re-adding the Hooker job
« Reply #13 on: 07 06, 2019, 05:49:40 pm »
 :tick:

I'm personally not in favour of players earning money by acting like they're an e-girl but why not, since it was popularly used. It's a funny job, and if you don't want to use it... then don't?
This is what happens when I dont delete your "usual" quotes. Just check topic and notice how it has full of negativity, hate and toxic posts (except some funny ones. Respect to you). You only spreat anger against PAM and Staff team. I feel so sorry that you've failed in life.

Offline They SeeMi Rollin'

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Re: [VOTE] Re-adding the Hooker job
« Reply #14 on: 08 06, 2019, 01:05:21 pm »
 :tick:
Since its similar to "Street Food Seller" not to be  counted in /stats. It will keep the purpose of job with its progress limited to ourself.
expect the unexpected