Author Topic: Weapons (Full Guideline + Some Calculations)  (Read 76461 times)

Offline Sabfas

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Re: Weapons ( Full Guideline + Some Calculations )(Updated 26-11 )
« Reply #30 on: 10 12, 2015, 04:55:03 pm »
Looks like you spent pretty much time on it, and seems pretty accurate calculation. Keep this up.

Sticking this @Sabfas make sure to keep this up to date.
Thank you.. I sure will.. Will update it completely tonight.

Edit :
- Added a whole new section that is named : Vehicles
- Added a new weapon : Molotov
- Updated the information that is related to : M4 | AK-47 | Shotgun
- Updated the list that shows which one of the weapons is the best in face-to-face combats
« Last Edit: 11 12, 2015, 03:50:50 am by Sabfas »

Offline HeadBoss

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Great, but as you know arran changed some weapons damage percentage etc.. so you have to update it if you didn't yet

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Offline Hiso

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The shotgun can fire incendiary bullets in LV
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Offline Sabfas

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The shotgun can fire incendiary bullets in LV

Thank you.. It will be added as soon as @Sheriffi logins or till I find someone else to help me testing it while he is gone.

guest36969

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Sabfas I just wanted to know if u have Updated the "Explosives Required to Craft"

After this Update!
Quote
- Reduced 'Explosives' used when crafting ammo. (Arran)

Offline Ghost05

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Actually, MG-42 is not infinite. It can carry up to ~8999 bullets only.
Nowadays, you can store Molotovs, Teargases & nades in your vehicle/house inventory.
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Offline Sabfas

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Sabfas I just wanted to know if u have Updated the "Explosives Required to Craft"

After this Update!

Thank you! Updated..

Actually, MG-42 is not infinite. It can carry up to ~8999 bullets only.
Nowadays, you can store Molotovs, Teargases & nades in your vehicle/house inventory.

The MG itself is infinite. The fact that you are as a player can only carry 9000 is another story.
Anyhow.. Updated the tutorial with the second part of your post.. Thanks!

guest36969

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Sabfas Since you have added the Crafting Details , y don't u add the average price of Explosives and Iron ? keep updating as it rises/falls

Offline Sabfas

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Sabfas Since you have added the Crafting Details , y don't u add the average price of Explosives and Iron ? keep updating as it rises/falls

Thank you again for your interest and contribution to this topic. I don't see how this is needed to be added.
I mean it will take me a long time to gather all those data and add them. Updating them every now and then will be a pain in the ass. And the most important thing, it won't benefit people that much. It is a losing case.

guest52730

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Re: Weapons ( Full Guideline + Some Calculations )( Updated )
« Reply #39 on: 08 02, 2016, 09:37:58 pm »
Update Guns Store, there's one in ZomboSec Job and one in Lv - Sea hospital, also remove the command "/altcross" this was moved to /settings > "Set Weapon Dynamic CrossHair". And if you want, add in the format the new "Hit Mark Crosshair".

Offline Sabfas

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Re: Weapons ( Full Guideline + Some Calculations )( Updated )
« Reply #40 on: 08 02, 2016, 10:41:28 pm »
Update Guns Store, there's one in ZomboSec Job and one in Lv - Sea hospital, also remove the command "/altcross" this was moved to /settings > "Set Weapon Dynamic CrossHair". And if you want, add in the format the new "Hit Mark Crosshair".

Thank you so much!
What you have mentioned are not gun-stores. Those are markers. I don't add them as they are so many. As for the other points, added.. Thanks again!

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Re: Weapons ( Full Guideline + Some Calculations )( Updated )
« Reply #41 on: 08 02, 2016, 11:03:46 pm »
No problem, and I understand :b

Offline OneBlacky

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Re: Weapons ( Full Guideline + Some Calculations )( Updated )
« Reply #42 on: 09 03, 2016, 05:26:51 am »
This topic really looks great, but are you that M4 and AK has the same damage?
OneBlacky.

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Re: Weapons ( Full Guideline + Some Calculations )( Updated )
« Reply #43 on: 23 03, 2016, 09:17:30 pm »
I saw that some players are using something like binds to change his weapon example from Colt to m4 for I think doesn't have a second. How to bind this like them ?

Offline Sabfas

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Re: Weapons ( Full Guideline + Some Calculations )( Updated )
« Reply #44 on: 23 03, 2016, 10:29:11 pm »
This topic really looks great, but are you that M4 and AK has the same damage?

Tested both of them days ago. Both of them are the same.