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13 03, 2024, 10:09:49 pm by Nuko | Views: 622 | Comments: 46

Title: Adding ingame voting system for large proposed suggestions (up/down-voting only)



Often enough rather large updates are pushed out and then people start complaining because the change wasn't as good, or because there weren't enough people voting on the suggestion. I have an idea in mind that will reduce or even resolve at some point this problem:

My suggestion is to create a window with a grid list that contains the titles of suggestions that are rather huge. What do I mean by huge? updates like these:
Quote
Wednesday 13th March 2024
- Made Uzi/Tec9/Colt go from dual to single weapon. (Arran + Sp1)

The way it would work:
1. A developer places a suggestion title to the panel. (Keep in mind this only counts for game changing suggestions, not minor suggestions!)
2. Players get notified about this suggestion. Online players receive a message, people that login will receive one as well.
3. You can then open the window (most likely to be used under '/vote'), select the title of the suggestion, and cast your vote.
4. You can only vote by clicking 'Upvote' or 'Downvote'. This is where the key difference is at. This system will not allow replying to suggestions, just voting.
5. After enough time has passed (set by the developer), the votes will be globally shared, as well sent to the developers for possible implementation.

This will make a huge difference in voting because we have at least 10 times the amount of players logging in daily, than the amount that casted their vote on the suggestion. To make sure every player votes on what they think is best, the amount of upvotes and downvotes will not be shown in the panel. Tweaks can be made over time but the most important stuff has been mentioned. Of course, forum would still have to be used, but for bigger changes to be implemented, they would also have to be passed through the people who do not vote on forum but play the game.

I was going to work on this, but then heard this has to be suggested.
13 03, 2024, 07:34:38 pm by Ace | Views: 480 | Comments: 36

So my idea is creating a sub board to the general chat board that is all about spreading positivity. Posts could be about something someone achieved IRL or in game, or some self-improvement that they did.

Why we need this?
At times the community can be very negative and toxic, and I know I have made my own contribution to that problem historically. The idea here is to balance out a lot of the negativity with positivity.
07 03, 2024, 12:51:36 am by Sirat | Views: 365 | Comments: 26

So we councilors discussed this issue before regarding "fake numbering of danger level" when most cops just AFK on base and hospital while criminals are cracking hard and still the danger level seems to be very low, because we observed that Danger level also counts AFK cops, as you can see in this screenshot
Show content
(even one of the criminals' councilors noticed this that criminals are cracking and still the danger level is just 1 since cops are being afk, as you can see in the screenshot), so I am offering a simple method to solve this issue.

Solution: Simply, if an officer is AFK (idle) for more than 5 minutes (which is 300 seconds), the script will not count them in the danger level. means, if 10 cops are online and 6 of them are afk, the danger level will only count the 4 cops who have not been idle for the last 5 minutes. with this way, the Danger level will not include AFK (idle) cops who usually AFK for hours, some for a whole or half day. And don't forget that in gangster jobs, you will get kicked if you are idle for more than 5 minutes too. So, I need words from players as well as every councilor on both sides about my suggestion and developers of this script.

But things to remember: But keep a few things in mind. Glued to a vehicle, standing straight on ce and even shooting mg, and sitting as passengers all count as "Idle states" according to CIT so if this is implemented in game, keep this in mind. Cit counted these situations as idle, but they are not idle cops; they are simply standing in one position and doing their work, so make sure these things are excluded.

Edits: I forgot to mention that, as Safwan already said, because of so many cops AFK, he was able to farm RP more than usual because it made the danger level higher than it was, so fixing this also fixes this intentional abuse.

Also, this is not my original idea, but a mutual one we came up with after discussing this issue with criminal counsel. I get no credit of this suggestion
07 03, 2024, 12:24:24 am by Sirat | Views: 481 | Comments: 31

Quote
Fixed players being able to bypass the limit on moving and shooting with Tec9/Uzi/Sawnoff in criminal events, by disabling left / right if aiming. (Arran + manexi)


Okay, I know most of you already know what I'm going to suggest for improving this update, and I'd want to thank the guy who discovered the bug and the developer who fixed it . I've seen a lot of people abuse this bug but have no idea how to do so.

Suggestion: We can aim and move with uzi/tec in criminal events, but shooting is disabled (to prevent players from using the aim shoot spam bug).

You can only shoot with uzi/tec in a criminal event while crouched (this way you can't abuse that weapon).

Why its needed: We currently had an update where you cannot move while holding Uzi/tec inside criminal event; the major reason for this update is to deal with the abuse done by a few players to move and shoot with tec/uzi by spaming the Right mouse button. But everyone who plays CIT on a daily basis knows how important uzi and tec are in ce to run while holding it when you are stuck with the most annoying mg bullets (remember that it is an mta bug that cannot be fixed), so the least we could do was quickly switch to weapons like uzi and tec and start running while aiming it to fix the animation bug (not shooting to abuse), but now that the update has been released, it is now impossible to aim and move with uzi / tec, and if you are stuck in animations caused by mg bullets, you are done. I hope you guys will find my suggestion helpful.
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* Changelog

Tuesday 26th March 2024
- Cops who are AFK for over 5 minutes will not count towards the calculation of the danger level. (Arran + Sirat + CnR Council)

Saturday 23rd March 2024
- Fixed being able to trigger your own '/highlights' settings when sending a message with '/re'. (Arran + Pollux)

Friday 22nd March 2024
- Decreased the car taser duration from 20 to 15 seconds. (Arran + RX1 + CnR Council)

Thursday 21st March 2024
- Added a button to quick switch skins inside /customskin panel for VIP/DLx users that own skin shaders. (Brian)
- Businesses will work at 80% of the speed if you're offline. (Brian + Coke)

Tuesday 19th March 2024
- Added a new script (use '/vote') to vote on important suggestions. Results are not shared until poll expires. (Nuko + Community)
- Added ability to spawn Monster Trucks as static vehicles. (Brian + Terry)

Monday 18th March 2024
- Server was offline for about 8 hours today due to a hardware fault with "electric connector". (Arran)

Saturday 16th March 2024
- Players who have reached L10 in 10 civilian jobs can use PepeCiv emoji. (Requires reconnect.) (Arran + farm)
- To prevent players intentionally idling to escape a CE, you will now die when ejected. (Arran + DeathWish)

Wednesday 13th March 2024
- Gold is used to create Electronics inside the related business. (Brian + Ster)
- Fixed Restaurant Businesses not being able to consume 'Pumpkins'. (Brian + farm)
- Increased the price that AI Trader buys Iron at from $50 to $55. (Arran + Bon)
- Changed the move and shoot restriction in criminal events to allow aiming and moving again. (Arran + Sirat)
- Made Uzi/Tec9/Colt go from dual to single weapon. (Arran + Sp1)
- Fixed base kick 30 minute restriction from re-entering disappearing if the kicked player reconnects. (Arran + Manexi)
- Fixed the abandoned vehicles side mission not having a limit on using rapid transport to get to the cars too fast. (Arran + Manexi)
- Made it considerably harder for unwanted criminals to backstab cops outside armed robberies by disabling '/disturbance' and wanted by aiming when within 200 meters of an armed robbery. (Arran)

Tuesday 12th March 2024
- Added a few more logos to the CIT Discord Rich Presence '/rpc' (Ramadan themed). (Riddy)

Sunday 10th March 2024
- Players can't shoot while glued to hummer if they are within 200 meters of the Armed Robbery event. (Arran + Sirat + CnR Council)
- Re-mapped the hit warehouse in LS to a smaller area with less objects. (Brian + Happy)

Thursday 7th March 2024
- Fixed '/citbook' window opening when sending a friendship request to another player using X -> Click on player -> 'Add CITbook Friend' button. (Nuko + Manexi)
- As players requested more anti-cheat and said "players shooting too fast" was a thing, I made a detection for that. Turns out nobody is shooting too fast. No players were cheating this way like they were with no-recoil. (Arran)
- Cops and criminals will have a much higher CE and AR visible blip distance. (Arran + Cerberus)

Sunday 3rd March 2024
- Added 'Sent Requests' button to CITbook (Press B -> Click on 'CITbook') to view and manage sent friendship requests. (Nuko + FreezingX)

Saturday 2nd March 2024
- No recoil cheaters will now automatically get 5 year no-fire bans. (Arran)
- Made the 'Go Criminal By Shooting' default to yes. (Arran + Cerberus)
- Players with over 50 hours of play time won't see the messages that criminals see when they friendly fire another criminal or gangster. (Arran + manexi)
- L6+ Electricians are now able to select a specific type of task for all 30 tickets by command '/prefertask'. (Riddy + Violet)

Friday 1st March 2024
- Fixed players being able to bypass the limit on moving and shooting with Tec9/Uzi/Sawnoff in criminal events, by disabling left / right if aiming. (Arran + manexi)

Tuesday 27th February 2024
- Added a new crafting recipe: Hempy Weed. Converts Hemp and Chemicals into Weed. (Arran + Ace + farm)
- LSD now assists with Waste Manager and Hunter jobs. (Arran + Ace)

Monday 26th February 2024
- '/dropcash' can now be used 20 times per 18 hours. (Danzy + Cerberus)
- farm, Uzaki, Quartz, Metall and Dottie added as Trial Staff. (Head Staff)

Thursday 22nd February 2024
- Dear community, after finding out that many of you were bothered by the no-recoil cheating, I spent time making something to detect it and it is successful at detecting blatant use of no-recoil. However it will be impossible to completely fix it. If you go to the Discussion board, you will find a topic called "Fix norecoil by giving everyone norecoil" where you can vote / discuss an ultimate solution. (Arran)

Wednesday 21st February 2024
- The hummer can't have more than 4 cops glued to it if danger level < 0.8 or 4 criminals glued to it if danger level > 1.8. (Arran + Sirat)

Saturday 17th February 2024
- Police Chief can now recover vehicles without VIP. List can be found in F1. (Magneto + Lucifer.)

Friday 16th February 2024
- Added on screen text to tell you if your MPCC vehicle is unable to accept teleports and gives the specific reason why. (Arran + Raed)
- Players with less than 900 minutes of playtime, who would normally be hidden on police computer, will now appear if over 500 wanted points. (Arran + DeathWish)
- Fixed hummer being able to reverse even when broken down. (Arran + Farhan)

Wednesday 14th February 2024
- ChosenOnes promoted to L6 group. (GLM Team)

Tuesday 13th February 2024
- L2. Skyscrap, Chromeng, Arnold, Farhan and Aerith promoted to L3. (Head Staff)

Saturday 10th February 2024
- Fixed the message about how long a criminal must be at armed robbery for sometimes saying 2 minutes when it's over 3 minutes. (Arran + Hustle)

Thursday 8th February 2024
- Pirus promoted to L6 group. (GLM Team)

Tuesday 6th February 2024
- Fixed being able to bypass car theft mission cool down time by dying from drowning. (Arran + Blue)

Monday 5th February 2024
- If you click login and it says password incorrect, don't panic, nobody has changed your password, it's that the saved password has become invalidated due to an MTA update, you will need to re-enter your password. (Arran)

Sunday 4th February 2024
- Fixed not being able to sell "Gun: Colt-45" to AI Traders. (Danzy + Coke)
- Disabled some non functional buttons inside the F10 messenger GUI. (Danzy + Coke)
- '/groupreward' command now functions through a easy to use GUI. (Danzy + CJGIANNHS)

Saturday 3rd February 2024
- Hydras can no longer be abused to kill players with the crash explosions. (Arran + Timbery)

Friday 2nd February 2024
- ChevyGarage promoted to L5 group. (GLM Team)
- HoBoS promoted to L9 group. (GLM Team)
- Fixed not being moved to criminal team if recently played as cop after you accept a wanted level for driving a wanted player. (Arran + Slice_Of_Life)
- Reduced the delay when a players name-tag is unhidden such as when they come out of '/stealth'. (Arran + Slice_Of_Life)

Thursday 1st February 2024
- Fixed the 'Country Stats' page on cit.gg not displaying the names of the players when you've clicked on a country. (Arran + VulKanN)

Wednesday 31st January 2024
- Disabled collisions for Rhino due to abuse. (Arran + R0T?)

Monday 29th January 2024
- Added 'Take All' and 'Stop All' to F4 drug GUI. (Arran + ManeXi)
- Fixed being able to use weapons while editing a CITy object and disabled mouse wheel weapon cycling as it conflicts with rotating. (Arran + Farhan)
- Fixed a small chance that a gangster can get their 'Heisters Killed' increased when killing another gangster. (Arran + Hustle)

Sunday 28th January 2024
- '/groupreward' command now works for offline group members. You have to type '/groupreward acc:<account name>' instead of player name for this to work. (Danzy + CJGIANNHS)

Saturday 27th January 2024
- Added 'Account Name' column to the online players list on cit.gg. (Arran + Timbery)
- Fixed receiving a message that a player has made a complaint against you, when that complaint has been locked already. (Arran + Hustle)
- Re-added the Alien and Freddy Krueger VIP skins. (Brian + Hustle)
- Fixed not being able to cancel car theft mission by adding 30 seconds timer after canceling lockpick task. (Riddy + Metall)

Wednesday 24th January 2024
- Fixed the car theft side mission triggering as completed when someone else enters the delivery marker. (Arran + Hustle)
- Fixed bank balance not being used to buy things from F7 if it can be afforded with cash, even though use bank balance is ticked. (Arran + Hustle)

Monday 22nd January 2024
- Fixed being able to teleport to near the hijack mission through dying and choosing a nearby marker or house. (Arran + Hustle)
- Fixed 'Top cop killer' not appearing in F1 -> 'Todays Tops'. (Arran + Hustle)

Sunday 21st January 2024
- If you boost LS turf control via spray can, you will now see a countdown until you can boost control again. (Danzy + Thug)

Saturday 20th January 2024
- Fixed losing your CJ clothes when you select "Carl Johnson" from skins list. (Arran + Thug)

Friday 19th January 2024
- Added a mission to Street Cleaner where you need to mow public lawns. (Brian + Smart)

Wednesday 17th January 2024
- Added CJ outfit slots to skins GUI, they're at the bottom of the list. (Arran + InFocus)
- Undercover Police vehicle can now be used by everyone, but the undercover features apply to cops only. (Arran + Terry)
- Added a rapid transport marker and vehicle recovery pad to Bayside Marina. (Arran + SquitZ)
- Fixed the message that you don't have enough hours to use '/superadvert' not displaying. (Arran + Maestro666)
- Moved the boat recovery point at LS docks to a bit where there's a pier and used the pier that has the repair marker. (Arran + pundakudi)

Tuesday 16th January 2024
- You may be kicked by MTA anti cheat for "AC #4 6666" if this happens, MTA team recommends restarting MTA a few times.

Monday 15th January 2024
- Added an experimental setting to '/settings' called 'Green Desert Shader' which will shift the deserts' textures into a grassy green. This is a temporary setting and plans are for this to become permanent. Leave your thoughts here: https://cit.gg/index.php?topic=397812.0 (Danzy + Brian)

Sunday 14th January 2024
- Fixed not being able to recover large aeroplanes at the CITy Island airport. (Arran + InFocus)
- Fixed being able to use rapid transport when not got enough money for it. (Arran + ManeXi)
- The ped's moving head feature now applies to other players heads instead of just yours. (Riddy)
- Detective_Service promoted to L9 group. (GLM Team)

Monday 8th January 2024
- You will be notified when a player makes a report against you and every time you login until you've posted a reply to that report. (Arran + Hanns)

Wednesday 3rd January 2024
- Forum: Added skull emoji. (Arran + Alistair)
- Players with 10 million arrest points or 5 million wanted points will get access to a custom font in '/weaponskin'. (Arran + Lucifer)
- Fixed some players not being able to set their house to not for sale. (Arran + ManeXi)

For years of older updates, check: https://cit.gg/index.php?topic=125749.0

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