Author Topic: [A] Splitting Military and Rebel players to 'Classes'  (Read 4129 times)

Offline LoLcO

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Re: Splitting Military and Rebel players to 'Classes'
« Reply #15 on: 07 11, 2018, 09:56:08 pm »
Probably I didn't count / tought on everything. Also, The system has to be 'build' before it'll be succes. I meant the more MedKits for the Sniper because they are far away from the team and has less possibility to get Medkits from the Medic. Consaidering your idea maybe 5 even not enought for a Medic, so 10 or unlimited might be the answer. And also don't forget, If you kill someone you will get instant heal. I aggre with your critery and give you right.
Exactly, you have to take into account that the Snipers will not be visible on the radar as you have said, so it will be somewhat complicated to hurt them, on the other hand you are right about the amount of Medkits the Medics can carry, it would be wonderful that they can carry more, or that every X time they are regenerated
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Offline Uzaki

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Re: Splitting Military and Rebel players to 'Classes'
« Reply #16 on: 14 11, 2018, 03:39:45 pm »
upvoting! I made a proposition about the same suggestion but in the proper board
if you wanna check it out heres the link!
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Offline #Azer

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Re: Splitting Military and Rebel players to 'Classes'
« Reply #17 on: 14 11, 2018, 05:30:05 pm »
I'm kinda done with LV and LS so I think I'll be moving to the desert if this update got added, Supporting your suggestion as it will bring more fun and newbies will rather to continue on playing the game.

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Offline Emma

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Re: [Accepted]Splitting Military and Rebel players to 'Classes'
« Reply #18 on: 27 11, 2018, 10:53:51 am »
Moved from Development Stage 1.

Offline Arran

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Re: [A] Splitting Military and Rebel players to 'Classes'
« Reply #19 on: 05 12, 2018, 05:35:45 pm »
 :tick: :tick: - Added these 4 classes, work in progress though more features coming later.
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