Author Topic: Rebel Job Guide  (Read 6153 times)

Offline Arnold

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Rebel Job Guide
« on: 26 09, 2017, 08:20:03 pm »
Rebel Job Guide


First of all, you can take the job on Tierra Robada: Mark it via /gps then search for "Rebel"
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Different classes for this job and their different tasks and specialties.
  • Warrior: 258 - The common type of Rebel that has 100 ammo for Deagle handgun, 400 ammo for AK-47 and 2 grenades.
  • Rebel Medic: 238 - Responsible for healing his team mates by spraying his spraycan that will be provided automatically after taking the job. Rebel Medic also has weak weapons for protection like Colt-45 with 200 ammo and MP5 with 500 ammo.
  • Sharp Shooter: 148 - Also known as The Sniper Guy. In charge of sniping the players and taking them down in a long-range distance. Additional weapon for short-range distance is Silenced Pistol with 200 ammo.
  • Rebel Engineer: 151 - Responsible for providing covers for his team mates using /barriers also the only one who has the access for placing land mines every 3 minutes using /placelm. Additional weapons are Shotgun with 60 ammo and Colt-45 with 200 ammo.
  • Rebel Pilot: 258 - Responsible for flying helicopters and planes that will be provided by the Rebel base. Can also drop suppy crates via either Raindance or Cargobob which his team-mates can restock ammo from. Should be re-supplied with crates at the Rebel Base. Got 250 ammo for MP5 and 1 molotov.
  • Rebel Support Gunner: 258 - The man with Minigun that has 300 ammos. Can only use this type of weapon though.
  • Saboteur: 96 - I call him "Assassin" as he can't be detected on enemies' radar and he is in charge of placing bombs via holding 'N' for 15 seconds anywhere and will explode after 30 seconds. Also has 350 ammo for Pistol and 310 ammo for Uzi.
  • Demolition Rebel: 258 - Can fire his Rocket Launcher that has 2 ammo per 30 seconds at the enemies' vehicles and planes. Can place mines via holding 'N' and has 250 ammo for Colt-45.

Once you took the job, you will temporarily lose your personal weapons and your armor. This is to make the gameplay for Rebel vs Military fair and to be more fun and a bit more realistic. You will be able to use your personal weapons once you quit your job as Rebel/Military so you don't have to worry about it.

Note: You can't use your personal vehicles on this job, and you can only use the vehicles that will be provided by the server and you can spawn them for free at the Rebel's base. Click me!

You need to capture turfs in order to earn some money. Use '/turfscapture' to know the available turfs that you can take. Then use '/markturf <turf name>' to mark one of the turfs. Inside the turfs, there are some checkpoints depends on the size of the turf. The bigger the turf is, the more checkpoints it has. You'll need to stand inside these chekpoints one by one in order to completely capture a turf. Being with a team will make it easier for you so you can split up and capture the turfs faster.

You need to take control all the checkpoints inside a turf. On the bottom right corner of your screen, you'll see a text about the remaining checkpoints for you to capture.
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Above this, you can see which team the checkpoints belong to and will show you the remaining percentage for you to take
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The color of a checkpoint will change to Brown once the Rebels captured the checkpoints and has 100%: Here's an example of how it will looks like when you finally took all of the checkpoints inside a turf: Click me!



Name of a turf - Amount of turfs in it

Aeroplane Graveyard - 10 Turfs
Sherman Dam - 6 Turfs
Airstrip Outpost - 3 Turfs
Green Palms Oil Refinery - 4 Turfs
Dried Lake - 4 Turfs
El Castillo del Diablo - 4 Turfs
Las Payasadas - 4 Turfs
Tilted Hills - 3 Turfs
Big ear - 3 Turfs
Aldea Malvada - 3 Turfs
Valle Ocultado - 3 Turfs
Valle Ocultado Outpos - 3 Turfs
Wooden Bridge - 2 Turfs
Fuel Station - 2 Turfs
Military Base Outpost - 2 Turfs
Abandoned Research Lab - 2 Turfs
                    Payments:

                    With VIP hours:
                    You'll get $6,000 when you controlled all checkpoints in a turf.

                    Without VIP hours:
                    You'll get $5,000 when you controlled all checkpoints in a turf.

- Old guide of this topic
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Rebel Job Guide





The location job :

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The job Market :

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The job skins :

257
258
238

The vehicles market :

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The vehicles prize :

Walton 50,000 $
Mountain Bike 5,000$
Quadbike 5,000$
Boxville 112,000$
MoonBeam 7,500$
Perennial 50,000$
Bandito 325,000$
BF injection 200,000$

The job Interior :

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What rebels can do?

From the new updates Rebels are separating to different classes

- Class 1: Warrior: he has AK, deagle and some grenades.
- Class 2: Rebel medic: he has MP5 and the spray to heal people.
- Class 3: Sharp Shooter: she had sniper and tazer.
- Class 4: Rebel Engineer: He has shoot gun and deagle.
- Class 5: Rebel pilot: he has MP5 and the fire grenade.
- Class 6: Rebel Support Gunner: He has MG-42.
- Class 7: Saboteur: He has Izi weapon and Tazer.
- Class 8: Demolition Rebel: he has RPG and a small gun

Those are the eight classes in the rebel job, anyways when you need to capture a turf, YOU should capture the three red flags in the turf, and it will be counted by %, you need to make all  of them 100% so you will completely capture that turf.


The current Updates
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- Mystery Bag can be picked up by Rebels, Military and Gangsters now. Increased reward to $75,000.
- Rebels can only attack the Military.
- Turfs outside LV and LS are for Rebels and Military.
- Taking and defending these turfs will earn you money.
- If you like team deathmatch, this is for you.
- Reduced RPG cooldown for Military and Rebels from 80 seconds to 30 seconds. (Java + Brand)
- Decreased RPG damage fired by Military / Rebels to prevent it from being overpowered. (Java + Brand)
- Added a new spotting system for Military and Rebels. Nearby enemies blips are now invisible unless spotted. (Java + Arran + Eggsy + Relerx + Brand)
- Added Demolitions classes for Military and Rebels that is responsible for placing mines and fire RPGs. (Java + Arran)
- Added Spy classes for Military and Rebels that is responsible for planting bombs. Bombs can be restocked at any Supply Crate. (Java + Eggsy + Arran)
- Added Pilot classes for Rebels and Military that is responsible for dropping supply crates and for flying aircraft. (Java + Arran)
- Fixed money payments for Military vs Rebels. You will now earn money properly for killing rebels and military, however you earn money from killing one person only once in 60 seconds. (Relerx)
- Fixed many bugs related to turfing system for Military vs Rebels, and now you will earn money for capturing checkpoints and turfs. Also, you will now respawn to a random checkpoint in the closest turf. (Relerx)
- Added a work in progress turfing system to Military vs Rebels. You will have to capture all checkpoints to capture a turf, for now money is given only for killing people, and will soon be added for things. To capture a checkpoint, stand in it. You can only capture checkpoints in a standard order - go to the red waypoint blip to see which one you can capture. (Relerx + Arran)
- Military and rebels will take +100% damage from guns (not sniper) +30% more to head -30% less to limbs. (Arran + RiDz)
- Fixed military and rebels being able to hire guards. (Arran + RiDz)
- Fixed military and rebels being able to buy armor from Boxville. (Arran + RiDz)
- Fixed combat medic and rebel medic heal spray not working. (Arran + MacMan)
- Fixed silenced pistol not doing any damage when used by Military / Rebels. (Arran + Antonys)
- Split Military and Rebels into 4 different classes, this is work in progress more features and changes will be added later! (Arran + Royal)
- Military and Rebels no longer use personal ammo when playing and can get more ammo at a supply crate or from death. (Arran)
- Added 'No Military' and 'No Rebels' to the setting 'Healing / Armor Sale Restrictions'. (Arran + ShaneES)
« Last Edit: 27 01, 2019, 04:36:20 am by Chin »
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Offline Clinkz

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Re: Rebel Job Guilde
« Reply #1 on: 27 09, 2017, 05:15:46 pm »
Really usefull guide! Thanks for your effort.

EDIT: It's Guide not Guilde

Offline iShadow

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Re: Rebel Job Guilde
« Reply #2 on: 27 09, 2017, 05:19:21 pm »
I think you should to add information about earning moneys as Rebel.

Offline Gulag Emperor

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Re: Rebel Job Guide
« Reply #3 on: 05 10, 2017, 10:04:55 pm »
Quote
- Mystery Bag can be picked up by Rebels, Military and Gangsters now. Increased reward to $75,000. (Brian)
You can add this new feature to your guide, at "What rebels can do?" part to be exact.

Offline Clinkz

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Re: Rebel Job Guide
« Reply #4 on: 05 10, 2017, 10:15:25 pm »
Someone mention him please.. Seems he forgot to check his guide ::)

Offline Gulag Emperor

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Re: Rebel Job Guide
« Reply #5 on: 05 10, 2017, 10:29:43 pm »
Someone mention him please.. Seems he forgot to check his guide ::)
@Mike!

Offline Arnold

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Re: Rebel Job Guide
« Reply #6 on: 06 10, 2017, 12:13:14 am »
Ah sorry guys.. I will edit everything tomorrow and sorry!
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Offline StickAlone

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Re: Rebel Job Guide
« Reply #7 on: 06 10, 2017, 12:15:06 am »
Good Job  :thumb:
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Offline Shanx.

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Re: Rebel Job Guide
« Reply #8 on: 12 10, 2017, 07:11:36 pm »
hey, there also two woman skins for this job, ID's: 148,151 ^^

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Offline Clinkz

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Re: Rebel Job Guide
« Reply #9 on: 12 10, 2017, 07:30:22 pm »
Change this to make it more detailled:
What rebels can do?

there's job is attacking military turfs that outside LS/LV, means takes the green turfs as you can see those greens (you'll take money once you got the turfs)

What to do as a Rebel?
- Rebels can only attack the Military.
- Turfs outside LV and LS are for Rebels and Military.
- Taking and defending these turfs will earn you money.
- If you like team deathmatch, this is for you.

Offline Arnold

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Re: Rebel Job Guide
« Reply #10 on: 15 10, 2017, 12:24:38 pm »
hey, there also two woman skins for this job, ID's: 148,151 ^^

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Sounds like they added new skins alright will update once my pc works
Change this to make it more detailled:
What to do as a Rebel?
- Rebels can only attack the Military.
- Turfs outside LV and LS are for Rebels and Military.
- Taking and defending these turfs will earn you money.
- If you like team deathmatch, this is for you.
Will do it.. thanks bro :) - done
« Last Edit: 15 10, 2017, 10:43:44 pm by Mike! »
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Offline Sam.

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Re: Rebel Job Guide
« Reply #11 on: 29 01, 2018, 12:22:36 pm »
Mr Mike.
your guide is outdated and also lacks some inportant informations that community members need to know about from your guide, so please update your guide and add the requested suggestions, and also I would like you to add a screenshot of the map to show us where the turfs are. Thank you.

Sam.

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Offline MaZika.

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Re: Rebel Job Guide
« Reply #12 on: 18 12, 2018, 12:06:04 pm »
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- Reduced RPG cooldown for Military and Rebels from 80 seconds to 30 seconds. (Java + Brand)
- Decreased RPG damage fired by Military / Rebels to prevent it from being overpowered. (Java + Brand)
- Added a new spotting system for Military and Rebels. Nearby enemies blips are now invisible unless spotted. (Java + Arran + Eggsy + Relerx + Brand)
- Added Demolitions classes for Military and Rebels that is responsible for placing mines and fire RPGs. (Java + Arran)
- Added Spy classes for Military and Rebels that is responsible for planting bombs. Bombs can be restocked at any Supply Crate. (Java + Eggsy + Arran)
- Added Pilot classes for Rebels and Military that is responsible for dropping supply crates and for flying aircraft. (Java + Arran)
- Fixed money payments for Military vs Rebels. You will now earn money properly for killing rebels and military, however you earn money from killing one person only once in 60 seconds. (Relerx)
- Fixed many bugs related to turfing system for Military vs Rebels, and now you will earn money for capturing checkpoints and turfs. Also, you will now respawn to a random checkpoint in the closest turf. (Relerx)
- Added a work in progress turfing system to Military vs Rebels. You will have to capture all checkpoints to capture a turf, for now money is given only for killing people, and will soon be added for things. To capture a checkpoint, stand in it. You can only capture checkpoints in a standard order - go to the red waypoint blip to see which one you can capture. (Relerx + Arran)
- Military and rebels will take +100% damage from guns (not sniper) +30% more to head -30% less to limbs. (Arran + RiDz)
- Fixed military and rebels being able to hire guards. (Arran + RiDz)
- Fixed military and rebels being able to buy armor from Boxville. (Arran + RiDz)
- Fixed combat medic and rebel medic heal spray not working. (Arran + MacMan)
- Fixed silenced pistol not doing any damage when used by Military / Rebels. (Arran + Antonys)
- Split Military and Rebels into 4 different classes, this is work in progress more features and changes will be added later! (Arran + Royal)
- Military and Rebels no longer use personal ammo when playing and can get more ammo at a supply crate or from death. (Arran)
- Added 'No Military' and 'No Rebels' to the setting 'Healing / Armor Sale Restrictions'. (Arran + ShaneES)

@Arnold.

Thanks in advance :)

Offline Arnold

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Re: Rebel Job Guide
« Reply #13 on: 18 12, 2018, 02:15:39 pm »
Show content
- Reduced RPG cooldown for Military and Rebels from 80 seconds to 30 seconds. (Java + Brand)
- Decreased RPG damage fired by Military / Rebels to prevent it from being overpowered. (Java + Brand)
- Added a new spotting system for Military and Rebels. Nearby enemies blips are now invisible unless spotted. (Java + Arran + Eggsy + Relerx + Brand)
- Added Demolitions classes for Military and Rebels that is responsible for placing mines and fire RPGs. (Java + Arran)
- Added Spy classes for Military and Rebels that is responsible for planting bombs. Bombs can be restocked at any Supply Crate. (Java + Eggsy + Arran)
- Added Pilot classes for Rebels and Military that is responsible for dropping supply crates and for flying aircraft. (Java + Arran)
- Fixed money payments for Military vs Rebels. You will now earn money properly for killing rebels and military, however you earn money from killing one person only once in 60 seconds. (Relerx)
- Fixed many bugs related to turfing system for Military vs Rebels, and now you will earn money for capturing checkpoints and turfs. Also, you will now respawn to a random checkpoint in the closest turf. (Relerx)
- Added a work in progress turfing system to Military vs Rebels. You will have to capture all checkpoints to capture a turf, for now money is given only for killing people, and will soon be added for things. To capture a checkpoint, stand in it. You can only capture checkpoints in a standard order - go to the red waypoint blip to see which one you can capture. (Relerx + Arran)
- Military and rebels will take +100% damage from guns (not sniper) +30% more to head -30% less to limbs. (Arran + RiDz)
- Fixed military and rebels being able to hire guards. (Arran + RiDz)
- Fixed military and rebels being able to buy armor from Boxville. (Arran + RiDz)
- Fixed combat medic and rebel medic heal spray not working. (Arran + MacMan)
- Fixed silenced pistol not doing any damage when used by Military / Rebels. (Arran + Antonys)
- Split Military and Rebels into 4 different classes, this is work in progress more features and changes will be added later! (Arran + Royal)
- Military and Rebels no longer use personal ammo when playing and can get more ammo at a supply crate or from death. (Arran)
- Added 'No Military' and 'No Rebels' to the setting 'Healing / Armor Sale Restrictions'. (Arran + ShaneES)

@Arnold.

Thanks in advance :)
Thank you Mazika :) and it's pretty done, I added those updates in the updates logs, and explained every class in the job.
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Offline Chin

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Re: Rebel Job Guide
« Reply #14 on: 24 01, 2019, 04:47:59 am »
- fail. I'm trying to make something for this to make it more detailed and pressed "Post" instead of "Preview" by mistake :)
Updated it. If I missed something, feel free to mention me or the Author of this topic.
« Last Edit: 27 01, 2019, 04:38:49 am by Chin »