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[A] Splitting Military and Rebel players to 'Classes'

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Royal:
The general idea of the suggestion: The idea is to split Military and Rebel teams into 4 different classes.
The party effected by the suggestion and the effect: Military and Rebel players.
The possible outcomes: A better organized team at Rebel / Military fights, for a better playtime.
The calculation needed to the suggestion: The Teamwork would be improved with this system, but I'm not sure it is possible.
Detailed explanation of the overall suggestion:
The idea is to split Military and Rebels into 4 different Classes in both sides. Theese Classes are the next: Rifleman, Medic, Enginer, Sniper.
The four different Classes would be restricted to different weapons and special abilities.
I will state all classes one by one:

Rifleman
The Rifleman is the person who handles long rande combats with heavy assault rifles. Weapons that this player can use: Minigun, AK-47, M4 and all type of pistols. His special ability to give ammo for his teammates and for himself which means the ammo should be reverted into this system if possible. So this player can give ammo for the players around him for example 150 of each weapon but the guy who alredy has 150 amount of ammo can't take a new pack, So this Class needs to be in war all the time.

Medic
Medic is the one who helps the wounded players of his team. The  wounded players can get heal at them and can give 'MedKits' for the Soldier / Rebel to carry himself on the duty, but the player can carry maximum 3 MedKits on the duty. Theese MedKits costs money by the Medic but gets money for healing the wounded players. For the wounded player the healing fee is free. The Medic can use only Shotguns to defend themselves at close ranges, Spas, Sawed-off, Shotgun and can use every type of pistols.

Enginer
The Enginer is the one who uses medium range weapons to protect themselves and help the fight for his team. The weapons he can use are MP-5, Tec-9, Uzi and aswell every type of pistols. The Enginer Class is a bit smiliar to Medic because he can restore Armor points over the players. The Enginer can also place Mines (If possible) in the Turfs that his team controls. The Mines dmages the enemies but does not kill them (I think It is the most correct way). The Enginer can place maximum of 2 mines over a Turf which reamains after his death and does not hurts the same team as the Enginer is in. The Enginers can also place one piece of Barrier which is used to cover maximum of 2 players.

Sniper
The Sniper covers their teammates from a spot where they are hiding at. Weapons he can use are Sniper, Country Rifle, Tec9/Uzi (But only in one hand) and all type of pistols. Special abilities: The Sniper Class can carry up to 5 (Instead of 3) MedKits which he can use far away from the battlefield. Also, He has a special shoues which dosen't let him appear on the map, Which means that he is invisible on the map until he shots with his Sniper. If he shots with his weapon, Hi's blip on the radar show for 3 seconds.

I know, It's much things to change, And might fail, But I think it looks good and would give the game a different, strange taste.

Dottie:
I'm surely improving your idea since military and rebel turfing are bit uninspired. Your suggestion will greatly improve its fun and bring more teamwork. However your changes are bit complicated in my opinion, especially for newbies. Therefore I would recommend simplifying it like;

Medic: Can able to use old medic bag feauture from /equip, so they can heal other users faster.
Rifleman: Players that stay next to him will receive HP boost every 5 second, just like +5 HP every 5 secs. Also they will take turfs more faster than other classes.
Sniper: Double damage hit on head, or body, also they won't be visible on minimap
Engineer: Can place mines, able to repair vehicles.

Nidus:
And what if a medic/sniper/engineer faced 5 rebels that are riflemen? that would be unfair, and a side would choose all riflemen and face the military who are not fully riflemen, Not to mention that it would be un-amusing if a rebel is low HP and there is no rebel Medic, Down voting.

Deniz:
Your idea is nice but at the moment I dont think that rebels and military coordinated for this, can you tell your opinion about that

Synax:
the idea is good but it is similar to an even in the hourly events, in case you joined it then for sure you have seen how players can find this hard / annoying, beside that most of rebels and military are newbies so I don't think that they gonna understand those classes.

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