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CIT CnR/MW/Some RP |
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  • stats Total Members: 24611
  • stats Total Posts: 1323628
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01 09, 2014, 11:21:58 am by Arran | Views: 3384 | Comments: 137

Following on from last year, it's appreciation day today!

Appreciation day is all about appreciating other people whether it's people on CIT or just people in general or even people you don't know but who have changed your life... You could say thank you to the builders who built our houses, the inventors who invented all this technology, the programmers of C++, your operating system, your web browser and of SMF, everyone who made it possible for you to even read this. Thank you plants for providing us with food and oxygen and thank you sun for making life possible. Thank you to the millions of white blood cells, our invisible private army that will fight for us and die for us from our birth to our death. Thank you to the billions of good bacteria that are inside us now, making it possible for us to digest food.

It's not just about showing appreciation, it's about remembering not to take things or people for granted, which is something we all do. For example it's easy to take for granted being able to turn a tap on and get immediate clean water. When have you ever turned a tap on and thought, "wow that's amazing!" probably never. When did you last think about how awesome your private army of white blood cells was? Never!

So today, next time you turn a tap on and get clean water, turn a light bulb on and get light, browse the web or even just taking a breath of fresh air, think about how amazin...
01 08, 2014, 09:25:31 pm by Arran | Views: 6939 | Comments: 122

I've been thinking about this a lot recently and I've realised that the bottleneck in development isn't me, but the suggestions. I look at IGF and can't see any topics that make me think "That's good, it's worth making and it'd definitely make the server more enjoyable" it's almost as if the community have lost the ability to come up with new ideas, we've had hundreds of updates in the last year but really, has the server changed at all in the last year? Well the player count hasn't, if anything it's worse, it seems that the only thing the community can suggest is little tweaks and utility additions and when crap like this gets the most votes you know something is seriously wrong.

So I was thinking, how about open the board to everyone? The suggestions wouldn't be any better though, there would be just more of them and more useless posts. So what are we going to do? I could just script what I want but that doesn't always work out well and as if having to make the stuff isn't hard enough I have to come up with all the ideas too? Then I thought, it'd be cool if someone actually reviewed the server as if it was a computer game or a movie.

A review would be much better than individual suggestions because individual suggestions never mention the root cause of the problem. For example there's a suggestion to allow you to cancel making drugs with a drug lab and the suggestion makes sense but what if all it doe...
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* Changelog

Tuesday 16th September 2014
- Fixed int.15 bug that allowed players to walk on the ceiling of the interior. (Brian)

Monday 15th September 2014
- Added /barrier11 which is a smoke flare. (Brian)
- CITy: Added walls with door slots and a column object in "Wall" category. (Brian)
- CITy: Added a military bunker, fountain and 4 more doors including one that can have textures applied to it. (Brian)
- Cave Miner: Fixed not getting a new mining location after clicking finish. (Arran)
- Criminals: Added a new armed robbery mission location at LS Docks Train Yard, where we used to have the LS train robbery criminal event but this one you must stay inside the warehouse. (Arran)

Sunday 14th September 2014
- Criminals: Made all prison sentences 20 seconds longer but reduced total duration by 25%. (Arran)
- Criminals: Added a new criminal mission called 'Armed Robbery' where you can rob the Palomino Creek Bank tills, press F5 as a criminal for further details. (Arran)
- CITy: Made it so you can change you fighting style by pressing X then clicking on a punching bag. (Arran)
- CITy: Made it so you can change your walking style by pressing X then clicking on a treadmill. (Arran)
- CITy: Made it so you can change your skin by pressing X then clicking on a wardrobe. (Arran)
- Pilot: Made the Andromada, AT-400, Beagle, Dodo, Nevada, Shamal and Stuntplane not collide with each other. (Arran)
- Delivery Man: Reduced promotion requirements by 100%. (Arran)
- Deleted all group custom titles and issued the refund equally amongst all group members that were online at the time. (Arran)
- Deleted all account custom titles and refunded them. (Arran)

Saturday 13th September 2014
- Bus Driver: Increased pay by 100% to match other jobs. (Arran)
- Fisherman: Instead of having to hold left or right, you can now just press it once. (Arran)
- Zergad passed trial (Staff Team)
- Added vehicle spawners for the hooker job, both in LS and SF. The marker spawns a Savanna. (Brian & Cherry)
- Added a new player (all existing players will get it too) key bind help text. You press the key and then another message will appear for another key. Just press all the keys and it will disappear forever then. (Arran)

Friday 12th September 2014
- Moved the ambulance to the cheap vehicle spawner at hospitals instead of 2 markers, only medics can see it in the list though. (Arran)

Thursday 11th September 2014
- Added Freight and Brown Streak for sale at LS Unity Train Station for $10,000,000 (Arran)
- Modified the criminal experience GUI so you can read the mission info easier and made it so when you first spawn as criminal (even for existing accounts) it will say "Press F5 to view criminal missions" so just press F5 and the message will disappear forever. (Arran)
- Made it easier to pick which house / base / zone to spawn after death. (Arran)

Tuesday 9th September 2014
- Added 29 peds to San Fierro, more to come (Brian & Cherry)
- Made new criminals start with 500 Pistol and 500 MP5, new cops start with 500 Tazer and 500 MP5 and new civilians get an extra $20,000. (Arran)
- Made new players start of with an $50,000 on hand, $5000 in bank and 10 of each drug. (Arran)

Sunday 7th September 2014
- Also, Sick added as trial staff (Staff Team)
- Ryan & Suly added as trial staff (Staff Team)
- Moved all job markers at LSPD to inside the LSPD interior. Removed all the old job vehicle markers. (Arran)

Saturday 6th September 2014
- CITy: Removed '/editent' To edit an object press 'X' then right click on the object. (Arran)
- CITy: Added 25 new objects including a new sports category. (Araa)
- Removed '/mykills' made it appear on screen like: "K: 1 D: 200" (Arran)
- CITy: Added 4 trees in "Garden" objects list, triangle-shaped glass window in "Construction" section, 2 new walls with windows and 2 triangle-shaped walls/floors a wood house in "Buildings" (Brian)

Friday 5th September 2014
- Copied the race script and made it for bikes. Look for the orange custom blip on F11 for race start or enable the "always show race" in '/settings' command to see when it starts: '/bikeracetime' (Arran)

Thursday 4th September 2014
- CITy: added 2 more islands and respective CITy zones (Brian)
- CITy: Select an object with '/editent' then do '/copyent' to make a copy which is useful for making aligned objects. (Arran)
- Fixed police being able to steal other peoples locked police vehicles, also applied to ambulances. (Arran)

Wednesday 3rd September 2014
- CITy: Added 24 zones to the empty part of LS docks. (Arran)
- Vazz added as trial staff (Staff Team)
- Added new CITy zones in the third island near LS (Brian)

Monday 1st September 2014
- Added a bunch of peds in San Fierro, including strippers in Jizzy's. More to follow. (Araa + Brian + Vazz + Cherry)
- Constitutional amendment, added CITC 3.2.E: "The severity and duration of a punishment must be proportionate to the impact their actions had and their intentions." (Arran)
- Added a whole new block of zones at CITy Underground, not sure how much but they were sold rather quickly anyways (Arran + Cheeze + xb0x + RabbidRabbit + Azoulas + Franco + Brian + Cherry also BoDy!)
- Created 30 CITy zones on some islands at East LS. (CITy Engineers)
- CITy: Added 27 new objects. (Arran + ZtyX + VazZ)

Sunday 31st August 2014
- Added 34 animated peds around LS (plenty more on the way for all over SA) (Arran)
- CITy: Added a new texture called "Concrete 2" (Brian)
- Fixed people being able to enter your locked vehicle if you weren't in a group. (Arran)

Saturday 30th August 2014
- Added a CITy Underground area, accessible next to the entrance of the North LS train tunnel. (Arran + xb0x + Cherry + Brian + RabbidRabbit + Franco)

Friday 29th August 2014
- CITy: Fixed zone boundary lines sometimes been under the ground. (Arran)
- CITy: Fixed /editent not saving the updated position. (Arran)
- CITy: Fixed not being able to sleep on beds to regain health. (Arran)

Thursday 28th August 2014
- Added a door called 'Spawn Point' to CITy which doesn't move. Instead it lets you spawn there when you die or using a rapid transport marker. You can pick which groups, squads and accounts can spawn there with '/editdoor'. (Arran)
- Made it so you can recover vehicles to yourself if the CITy zone you're stood in is owned by you or you're added as a delegate to that zone. (Arran)
- Removed the extra fee you pay when choosing to respawn at your house. (Arran)
- Made it so when moving and placing a CITy object it will let it go outside the zone, you just have to make sure it's in the zone when you press num_del to save it. (Arran)
- Massively optimized the CITy objects so when you go near them the FPS drop is multiple times less. (Arran)
- KmilO added as supporter. (L5 Staff)

Wednesday 27th August 2014
- Cherry promoted to L5. (L5 Staff)
- Created 60 zones in down town SF near SFPD. (CITy Engineers)
- Created 46 zones around SF submarine dock. (CITy Engineers)
- Created 3 small zones in the limited space at SF Docks. (CITy Engineers)
- Made it specifically against rule #4 to sell CITy zones for profit. (Arran)
- Created 19 new zones at the car driving school in San Fierro (CITy Engineers)

Tuesday 26th August 2014
- Created 16 CITy zones at Ocean Docks and 4 CITy zones next to FFH hood. (CITy Engineers)
- The construction site in Little Mexico has been cleared, 9 zones have been placed there which can be purchased by players and they can build there. Excellent for making a group base! For more information do: '/cityhelp' (CITy Engineers)
- Fixed the low FPS that CITy shaders caused. (Arran)

Monday 25th August 2014
- Removed the Limo Driver job and made it so any Limo Driver stats are passed onto the Taxi Driver job. (Arran)
- Removed lumberjacks having to craft trees into wood, cutting down a tree will now give you money. If you have trees do '/currenttrees' and it will be converted into money for you. If the job is under or over paid compared to other jobs, report it on the forum. (Arran)

Sunday 24th August 2014
- Created 'Police Chief' and 'Criminal Boss' forum member groups. Also made certain people moderators of that group which means they can add and remove people from the group themselves. (Arran)
- Reduced the pilot cargo loading times and increased pilot pay by 25%. (Arran)
- Kokolacio added as trial staff. (Staff Team)

Saturday 23rd August 2014
- Added an image above mod shop and Pay 'n' spray markers. (Cheeze)
- Made lumberjack turn trees into wood instantly instead of it taking ages. (Arran)
- Added armor and health pick-ups to Law Farm. (Arran)
- Added a 5 second repairing animation when using repair kits as players especially criminal truckers were using them to be unstoppable. (Arran)
- Added a new job to the Police Service team called SWAT Officer which can be found at the end of LSPD garage. It requires 500 arrests but gives everyone access to the SWAT uniform and some SWAT vehicles. (Arran)
- Made the CITphone send money app. automatically add commas to the number to make it much harder to enter the wrong amount so for example 1000000 will appear as 1,000,000 (Arran)

Friday 22nd August 2014
- Copied the 'Squad' system but renamed it to 'Unit' and set the max member count to 8. Unit GUI is accessible with F3. All money earned by members of the unit are shared equally with the other members. This is especially useful for police and criminals that want to do team work with their friends. For example 4 police create a unit and work together, if one of them gets a jail, they'll all get 25%. (Arran)
- Moved the squad GUIs to F6 along with the group GUIs as we've ran out of buttons for new stuff. (Arran)

Thursday 21st August 2014
- Added 8 mod shops and 4 Pay 'n' Spray around SA. (Brian + Cheeze)
- Added blips for fisherman sale markers. (Cheeze)
- Made it so police can recover police vehicles to themselves when they're near a police station. (Arran)
- Made it 100% easier to get promoted as Pilot. (Arran)

Wednesday 20th August 2014
- Made it so the police can get involved in the hijacker activity, they have to deliver it to another location to criminals. (Arran)

Tuesday 19th August 2014
- Mike added as trial staff (Brian)
- Nightwolf passed his 2 months trial staff period (Brian)
- Turismo promoted to L3 (Brian)
- Lil'GirlY added as trial staff (Brian)
- Fixed Masks causing horrible shadows in minimap (Brian)
- Added that over-used Anonymous mask to /viphats (Arran - Brian)

Monday 18th August 2014
- Reached a concurrent player peak of 1400.
- Fixed CIT-Bot not working with 64 bit server. (Cheeze)
- Made it so anyone can recover pedal bikes to themselves. (Arran)
- Fixed CIT-Bot not being able to join IRC. (Cazomino05)

Sunday 17th August 2014
- Lowered jail times by 20% and lowered the jail fine cost by 20% (Arran)
- Added a new DL2 feature: '/rt' which saves you having to go to a rapid transport marker, only works outdoors and on foot. (Arran)
- Lowered the not being able to receive money limit from 72 to 24 hours and made it so they can receive up to $250,000 before they have 24 hours of play time. (Arran)

Saturday 16th August 2014
- Fixed water shader #2 not working. (Cheeze)
- Made the 'Game Features' board accessible to everyone, removed counting posts due to the amount of useless posting however the rules still remain at blatant useless posting will be punished. (Arran)

Friday 15th August 2014
- Added sound effect and falling tree to lumberjack. (Cheeze)

Wednesday 13th August 2014
- Saved some FPS-lag by removing objects in PDR. Started with removal of barriers for the outnumbered team that keeps attacking cops from behind. (Brian)
- Added new CB skin, different from the cop skin I added few days ago. (Brian)

Monday 11th August 2014
- Fixed all reported bugs. (Arran)
- Added 15 new races to the racing script. (RabbidRabbit)
- Removed all hoods blips from LS. If you want your group name in LS, remove your base in LV and request an interior in LS. (Brian)
- Modified textures of skin ID 10 making it available to all Police Officers. FBI automatically received a shader on that skin since it was added only for them. (Brian)
- Added a new skin for Police Chief and Police Detective (Brian)

Saturday 9th August 2014
- Reduced country rifle damage from 60 to 50. Increased the magazine size from 10 to 20. (Arran)

Thursday 7th August 2014
- GuebraAnjo added as trial staff. (Staff Team)

Wednesday 6th August 2014
- Added a fourth turf to the oil derrick area in LV. (Arran)
- Added 'medic heals' to '/stats' and organized the stats into relevant categories. (Arran)
- Made the country rifle have a 10 round magazine and be able to move and shoot. Lowered country rifle damage from 75 to 60. (Arran)

Tuesday 5th August 2014
- Improving the Fisherman Job Stage Three: Instead of automatically being given fish and been able to idle for 10 minutes, if you want to make any money you'll have to concentrate. At the bottom center of your screen an image will appear, if it's a fish hold your 'turn left' key and if it's rubbish hold your 'turn right' key and as long as you hold the correct key you will catch something valuable this means that you don't have to catch any rubbish which means this job will pay about 25% more now. To prevent people holding the same key down forever, your net will be contaminated if you hold the wrong key and your net value will go down. (Arran + Keith + Daymian + Pablo)
- Added 'Mask: Mickey', 'Mario' and 'SWAT Helmet' to '/viphats' (Brian + Arran)
- Tuningshops: added 2 new wheels mods. (Brian)
- Araa added as Trial Staff (Staff Team)

Monday 4th August 2014
- Improving the Fisherman Job Stage Two: Made it so people who glue onto your boat can also fish. (Arran)
- Made handgun ammo for the colt 45 and colt 45 silenced in stock at ammunation so new players can buy it. (Arran)
- Removed the free vehicle spawner from Grove Street and replaced with with a vehicle buy marker as it will be much more useful for new players to buy a vehicle that will be with them forever and that they can recover to their position whenever they need. (Arran)
- Made the Faggio and Caddy only cost $5000 and made the Moonbeam cost $7500 as these will be vehicles accessible for new players. (Arran)

Sunday 3rd August 2014
- Added a 'Live Map' to the website. (MikeJones + Arran)
- Fixed all reported bugs. (Arran)
- Made it so that anyone can recover these 3 vehicles to themselves: Faggio, Caddy, Moonbeam. (Arran)
- Fixed being able to run into a safe zone to avoid death when hurt in the last 10 seconds. (Arran)

Saturday 2nd August 2014
- Improving the Fisherman Job Stage One: Created a fish population grid zone system, each zone has a certain amount of fish and you can stay in one place now but if the fish population drops to 25% you will have to find another area. The fish population will increase slowly over time. The fish population is server side which means if other players are fishing in an area, you'd do better finding some where else. (Arran)
- Fixed people not being removed from a paint ball game after they got shot. (Arran)
- Fixed the Bus Driver getting city route payment when doing the state route. (Arran)

Friday 1st August 2014
- If anyone's wondering, yes I did move some boards around on the forum. (Arran)
- Made country rifle bullets require 30% less resources to manufacture since nobody uses the country rifle any more. (Arran)
- Made some small mapping improvements to the hit area and added a transport marker to it. (Arran)
- Added 'Squad' to the 'Players Online' web page. (Arran)

*** For updates older than this check the 'Updates Changelog' in the 'News' board on the forum ***

* Shoutbox

Refresh History
  • Chetan: Lol dat NEWS
    Today at 06:24:28 pm
  • Xander: hey hey take it easy man or you wont get accepted
    Today at 05:34:53 pm
  • helbab: ffs any body accept or denie my application
    Today at 05:33:09 pm
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    Today at 04:55:04 pm
  • Skee: Hey good lookin
    Today at 04:15:13 pm
  • DroGba: Lol Cherry
    Today at 02:37:13 pm
  • VazZ: I have 9999 screenshots to prove I dont deserve this :(
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  • Aziz!: hi there !
    Today at 02:36:12 pm
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    Today at 02:34:01 pm
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    Today at 02:30:01 pm
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    Today at 01:19:11 pm
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    Today at 12:40:25 pm
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    Today at 12:36:49 pm
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    Today at 12:31:37 pm
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