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15 04, 2014, 10:59:35 am by DeRip. | Views: 800 | Comments: 16




We're back! I hope you enjoy the new edition!, we're sorry for not making it in time.


 1. We apologize for any typographical mistakes you may notice through out this journal edition.
 2. Feel free to reply sharing your thoughts about our Journal.
 3. If you...
21 03, 2014, 02:02:25 pm by Arran | Views: 2315 | Comments: 33

It's clear that account 'hacking' is a significant problem, a problem that can be solved with additional account access protection mechanisms.

Layer 1 is obviously your password, every account has a password.
Layer 2 doesn't exist for us, but some servers use a serial limitation system

Serial limitation means that you can only login to your account from your computer. This has 2 main problems:

Problem 1: What if you have multiple computers?

Proposed solution: A GUI grid where you can add/remove serials from.

Problem 2: What if your computer breaks? (Meaning you can't add your new serial to the grid)

Proposed solution: First of all we can use email confirmation to confirm that the new serial is yours but if you don't have an email set or it's inaccessible then we need a way to get back on and I propose a 48 hour wait, that way a 'hacker' would need to wait 48 hours and if in that time the real account owner logs on, the 48 hour countdown is aborted and the account owner is informed that someone tried to login from another serial and therefore they should change their password.

This is what I want to do, to stop accounts from being 'hacked' so easily. But serial limitation isn't the only way of doing it, maybe there's a better way? But to find out if there is a better or easier way of solving this account stealing problem, I need to know why layer 1 fails for so many pe...
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* Changelog

Thursday 17th April 2014
- Improved FPS at criminal events by changing the collision model of the sandbags as it was too complex which caused low FPS. (Brian)
- Made the new HUD enabled by default, if you don't like it, disable it in /settings rather than everyone having to manually enable it. (Arran)
- Blocked some common main chat "fails" like " /gc", ".ac", "&re" etc. (Arran)
- Zombies crashed the MTA server so I took it as an opportunity to restart the whole server as it had pending updates. (Arran)
- Added an armor buy pick-up to Jefferson Motel. (Arran)
- Added /jfmplayers to see how many cops and criminals are currently inside Jefferson Motel, this is the place where criminals usually meet up for cop killing, north east of Glenn Park. (Arran)
- Added Baseball bat, Shovel, Katana and Knife to /craft (Arran)

Wednesday 16th April 2014
- Made it so that you can change the key bind used for showing the house GUI from Z to another key this is especially useful if you have an AZERTY keyboard because Z is your forwards key. (Arran)
- Made it so that players outside of LV can't hurt players inside of LV as it was being abused at oil derricks (Arran)
- Made it so criminal bosses can use /barrier5 and 6 (sandbags) also made it so that Criminal DL3s can use /barrier5 to 8. (Arran)
- Added the wheel mods that match the color of your vehicle. (The suggestion that had +96 on forum) (Arran)
- Fixed fireman job getting stuck by adding a timer that will start a new fire if the existing fire isn't put out in 10 minutes. (Arran)
- Fixed being able to get into the hit warehouse on a bike. (Arran)
- Added armor pick-ups to criminal events and lowered the cost for 100% armor to $1000. (Arran)
- New accounts will now start off with 20 hours of VIP. (Arran)
- Made Tampa, Hermes, Blade, Moonbean, Clover, and Faggio cheaper. (Arran)
- Made it so new accounts start off with Pistol and Silenced Pistol as being purchased. (Arran)
- Raised wait time between placing turrets from 5 seconds to 60 seconds. (Arran)
- Added 9 more chemistry questions to the science and technology center. (Ex_TcR)
- Fixed drug script thinking you were AFK when you're driving a vehicle. (Arran)
- Ex_TcR added as Trial Staff (Staff Team)

Tuesday 15th April 2014
- Added a crafting system, only contains a few crafting combinations for now though. Use '/craft' or press 'X' then click 'Craft' to access it. If you've got some crafting combination ideas, post them on the forum. (Arran)

Monday 14th April 2014
- Increased the amount of Hemp and Herbs you get by 10 as I realised that it'd be too expensive. (Arran)
- Fixed not taking damage from instant satchel detonation exploit. (Arran)
- Prime added as trial staff (Staff Team)
- Promoted Cherry to L4. (Arran)

Sunday 13th April 2014
- Completed work on the Science and Technology Center. Mapping by Daymian, Turism0, Deadly, and Som3a. Answering a question correctly earns you 3 units of chemicals or electronics depending on what questions you do, answering one wrong will reduce by 3 units. There are only about 30 questions for each so you're welcome to create more questions for it. Chemicals and Electronics can already be traded in F7 but currently serve no purpose. The next task is creating the crafting GUI which is when all the different resources will become useful. The center can be accessed by anyone and is just west of the SF construction site. (Arran)

Saturday 12th April 2014
- Fixed players not having their custom group skins removed when they're kicked from the group but they must be online when they're kicked for it to work. (Arran)

Friday 11th April 2014
- Fixed custom teleports (eg: Criminal Villa, LSPD, group bases, etc) in the rapid transport GUI not being there. (Arran)

Wednesday 9th April 2014
- KerimChan added as Trial Staff (Staff Team)
- Added a setting to the bottom of /settings for changing the color of FMSG outputs. (Arran)
- Made the "Disable Group Tag Colors" setting "Yes" by default, meaning that if you want to see the annoying custom tag colors you need to change it to "No" in /settings. (Arran)

Monday 7th April 2014
- Made your lines appear as light yellow in the J chat interface, also made a line where somebody says your name appear as orange so as to get your attention. (Arran)
- Fixed barriers not being removed when the person who placed them quit job. (Arran)
- Fixed being treated as in the cave when you die inside the cave. (Arran)
- Fixed the medic 'Jesus Halo' not working most of the time. (Arran)
- Made the "only show item" option in F7 trading interface filter your own item list, too. (Arran)
- When you're low on med kits, the "med kits left" text will become lighter green, yellow, orange and eventually red the lower the amount of med kits you have goes and it will also make a clicking sound when you have less than 5. (Arran)
- Made it so if you're wanted and no cops are nearby you can use /surrender to go to jail (requested by 50 players.) (Arran)
- Increased the APB arrest assistance bonus from $1000 to $4000 (requested by 58 players.) (Arran)
- Made the sky look a lot nicer. Rather than the default grey, a much nicer sky blue color. (Arran)
- Added 'Herbs' to F7 trading interface, Herbs currently serve no purpose but will be used as a crafting ingredient. (Arran)
- Modified the hemp farm so that it also randomly grows herbs too. A herb is a plant which is added to foods, has healing properties, etc (Arran)

Saturday 5th April 2014
- Added 'Oil' to the F7 trading interface. (Arran)
- Added a new course for Fisherman, use /courses to access it. Passing the course will stop you from catching used syringes meaning that you'll catch 5% more fish instead. Course made by Emile and ElJaso. (Arran)

Friday 4th April 2014
- Made a variety of very small client side script optimizations which will very slightly increase your FPS. (Arran)
- Ramy added as a supporter
- Forum: It is no longer allowed to post topics for people who can't do it themselves. So get JCM if you want to make suggestions.
- Made neutral turrets appear as green and hostile turrets appear as red when seen through the wall using LSD. (Arran)

Thursday 3rd April 2014
- Made police stingers (spike strips) only disappear when you quit rather than after 45 seconds. (Arran)
- Added 3 new turfs at Octane Springs (Oil Derricks) and instead of getting protection money you get oil. Oil currently serves no purpose but as it's used for many things mainly as fuel and creating plastics it will be a useful crafting ingredient. (Arran)

Tuesday 1st April 2014
- Added the suggestion about ping kick being disabled when in the AFK dimension. (Arran)

Monday 31st March 2014
- Made it so people can't steal your account using your local files. (Arran)

Sunday 30th March 2014
- Mapped a remote island off the coast of SF (Jtgsuomi)

Saturday 29th March 2014
- Fixed not being able to damage a turret when your health is below 20 (It doesn't attack you when it's below 20) (Arran)
- Added "/removepin PINgoesHere" which will remove your PIN code. (Arran)

Friday 28th March 2014
- Turned Easterboard Farm (the farm at the center of the map) into a hemp farm. Your seeds will grow hemp rather than grains. Hemp will get you 50% of the money to pay for the seeds and 1 unit of hemp for each bail. Hemp is a plant very similar to cannabis (weed / marijuana) but instead of growing it to get high, it's actually the most useful plant in the world with around 50 different real world uses. On CIT it will be used for things like fabric and medicine. (Arran)
- Added "Hemp" to F7 Trading Interface. (Arran)
- Shehabos added as Trial Staff (Staff Team)
- Added "Squad" to "/stats". (Arran)

Thursday 27th March 2014
- Made tear gas do twice as much damage and made HazMat skin immune from being hurt by it. (Arran)
- Allowed SWAT Team members, Government Agents and Army Personnel to use tear gas grenades. (Arran)
- Added "Wood" to F7 trading interface. Wood comes from the Lumberjack job in Blueberry. (Arran)
- For the coming weeks I will be focusing on changing the CIT economy into a resource based economy. By resource based economy I mean more of this stuff like mining Iron, Gold and Explosive. But we need more resources for a resource based economy. The idea is that once there are enough resources, a crafting system will be created which would allow you to create everything you need to live. Each item will have a more complex set of ingredients. So for example rather than bullets just being Iron, there could be some explosive required and perhaps too some coal to melt the Iron. Another example would be that a med kit can be created so for example: Iron (surgical equipment and the container), fabric (for the bandages), herbs, gold and chemicals (for medicine) all of these combined creates a medic kit. Got an idea? Post it on the forum. (Arran)
- Arms shortage crisis has ended. Ammunation is now restocked, for now. (Arran)
- Added "Explosive" to the F7 trading interface. (Arran)
- Deposits of an explosive material discovered in the Mount Chilliad mines! Soon players will be making their own explosives. (Arran)
- Added "Gold" to the F7 trading interface. (Arran)
- Moved Join / Quit / Name changes from "Main" to "JoinQuit" in the J interface and disabled output of AFK name changes. (Arran)
- Som3a added as Trial Staff (Staff Team)

Tuesday 25th March 2014
- Improved '/currentiron' to tell you Iron, life time Iron, Gold and life time Gold. Life time means how much in total you've mined. (Arran)
- Deposits of Gold have been discovered in the Mount Chilliad Mines! There is a 10% chance of finding gold and if you find it you'll find 3 grams, if you've passed the Minerals course (type '/courses' for more info) you'll find an extra 1 gram. But what will gold be used for? Who knows yet! (Arran)
- The mine has opened to the public, at the bottom of Mount Chilliad there is an entrance to the bunker and to the left of that is the entrance to the mine, first take the "Cave Miner" job (don't worry, it uses "Iron Miner" for promotions) the job marker is right next to the entrance. The crafting marker is outside. The caves and mine shafts are dark, jetpacks and vehicles are not allowed in the mine. There are some sounds like dripping water and rocks falling to also add to the atmosphere. No rare substances have been discovered so far. When you get lost or can't find where your next mining location is, use mescaline.
- An exploration team led by RabbidRabbit have discovered an old abandoned mine and cave network under Mount Chilliad which contain large Iron deposits and possibly some rare substances. More news will be posted when the mine opens to public today or tomorrow. (RabbidRabbit, Turismo, Jtgsuomi, Daymian, Deadly, Arran, Brian, Cherry)

Monday 24th March 2014
- Added a stair case to the top of the Aircraft Carrier so criminals can kill police who exploit land on top of it. (Arran)
- Added a pick axe sound effect when mining. (Arran)

Sunday 23rd March 2014
- Made it so you can craft MG ammo. (Arran)
- Fixed being able to craft more ammo than you can carry. (Arran)
- Made it so you can sell Iron in F7. (Arran)

Saturday 22nd March 2014
- Raised the max price you can sell ammo in F7 for by 500%. (Arran)
- Made you get 1000% more ammo from crating iron into bullets as it was way, way too low. (Arran)
- The first official crisis will be a shortage of ammunition. Ammunation is out of stock. You'll need to conserve your bullets and buy what you can from F7, whoever has been stockpiling ammunition will be able to make a good return on their investment. Bullets will still be producible by getting Iron from the mine, you will then be able to sell them in F7. We may even decide to keep ammunation closed and make it so that crafting bullets becomes the main source of bullets, creating a more multi-player based economy rather than an economy where bullets appear out of no where and your money vanishes, instead it will circulate. There may also be other script changes, like criminal events where you can steal ammo or stealing ammo from houses. I think we should steal ammo from inactive accounts and as this crisis will change what's on players minds, who knows what we'll see get suggested on the forum. (Arran)
- For those on earlier we had a little flood, this was the first in a series of upcoming crises. Crises to make things more interesting, rather than the same game every day there will be a bit more variety as some days you will face challenges whether it be a natural disasters, resource shortage, pandemic, riots and even a nuclear explosion. The severity of the crises won't be serious enough to prevent you from playing as normal if you're not interested. (Arran)
- Added an optional PIN code system to limit money withdraws from your bank account. IF YOU FORGET YOUR PIN CODE YOU WON'T BE ABLE TO ACCESS YOUR MONEY SO IF YOU'RE TOO STUPID TO REMEMBER OR WRITE IT DOWN THEN DON'T SET A PIN CODE. To set a PIN code use /setpin NewPIN (10-9999) so if you wanted your PIN to be 10 you'd do /setpin 10 and if you wanted to change it from 10 to 20 you'd do /setpin 20 10. Once you've set a PIN you will need to enter it before you can withdraw money form the bank / ATM. Setting a hard to guess PIN code that you don't tell anyone will mean that the money in your bank account is much safer from being stolen by someone who gets onto your account. (Arran)
- Added a new course to /courses about disease prevention. Passing the course will make you immune to the virus, it only costs $5000 and you'll learn something useful. (Arran)

Friday 21st March 2014
- Made it so you can sell your house back to the server but this time it will give you the initial price amount but if the bought price is lower than the initial price then it will use the bought price. (Arran)
- Selling houses back to the server has been disabled as it was exploitable, anyone who exploited has the chance to not get punished if they send all the money to any online Head Staff member before we audit your account and confiscate all of your money. Cheaters named and shamed: FaDY-Jo|NNF and 2LT-Leno[DT-SF] (Arran)
- Added new turret model (Brian)
- Added the suggestion about being able to sell houses back to the server, at the price you bought it for obviously. (Arran)

Thursday 20th March 2014
- The Street Fighters have been promoted to L3 official (Brian - Official groups - CIT Staff)

Tuesday 18th March 2014
- Added the suggestion about being able to see turrets through walls with LSD. (Arran)
- Franco added as Trial Staff (Staff Team)
- Turned the "Fighting disabled" into "Fighting limited" since the reason why laggers have fighting disabled is because they're much harder to kill, but that's when they're shooting at you AND moving so I've made it so that laggers can now fight, but they can't move when aiming or shooting. (Arran)

Monday 17th March 2014
- Added the suggestion about getting getting paid for destroying turrets, you'll get $2000. (Arran)
- Added the suggestion about getting 20 hits of each drug for every 1000 damage done at criminal events. (Arran)
- Azoulas added as Trial Staff (Staff Team)
- L1. Turismo promoted to L2 (Staff Team)

Sunday 16th March 2014
- Fixed that collisionless park in west San Fierro. Firefighters can work without falling through ground now. (Brian)
- "[GG], |ILC|, [Biker], [A99], [SOA], [DRN], ~CQC~, [TPF], |CF|, SK#, |FP|, bTm#, |SaM|, |CvX|, s7G|, [MI6], [CID], ~|S|, dyM|, ~|P|, xC|, [Ca$hOC], [NSA], [PAT]" are now protected tags. These are the most famous groups in server atm. (Brian)
- Bikers are L1 official (Brian - Official groups - CIT Staff)

Friday 14th March 2014
- Changed the login screen to use the position where you last played, the main benefit of this is a smoother login as the world and it's elements in that area have already been loaded. (Arran)

Thursday 13rd March 2014
- Replaced skin 209 (noodle vender) with "Russian Terrorist". (Arran + Daymian)
- Slightly lowered the play time required to build a turret from 1000 to 800. (Arran)
- Fixed players appearing stood on top of a turret when on their screen their inside the turret. (Arran)
- Added synchronization of turret health and made it so if your turret hasn't been damaged you can move it for free. (Arran)

Wednesday 12th March 2014
- Replaced skin 263 with a criminal skin, "Balaclava Hoody". (Arran + Daymian)
- If you're wondering what that 22.88 MB download is, I re-organized the mods that CIT uses as they were all in 1 folder, basically it's easier for us to add new object, skin and vehicle mods now. (Arran)
- DeltaTeam promoted to L1 official group (Brian)

Tuesday 11th March 2014
- Added /barrier7 and /barrier8 which are makeshift barricades which criminal bosses can deploy. (Brian + Arran)
- Modified /barrier5 and added /barrier6 which are both sandbag walls for police. (Brian + Arran)

Monday 10th March 2014
- Added Far Cry 3 weapons pack to /gunmods (Brian)
- Made it use uzi instead of colt 45 and made it appear smaller when friendly rather than another model. (Arran)
- Made it so if you have over 1000 hours of play time you can use /buyturret (Arran)
- Made turrets only cost $6000, fixed them sometimes not being destroyed and added destroy message. (Arran)
- Made friendly turrets have a different color so they're more noticeable as friendly. (Arran)
- Made it so turrets take 2 seconds to build. (Arran)
- Fixed squad invites not working. (Arran)

Sunday 9th March 2014
- Made friendly turrets be semi transparent. (Arran)
- Added a new, beta, hardly complete feature to the server, to prevent spam and abuse currently limited to DL1+ until the feature is improved, stable and abuse free. The feature allows you to place a turret (a gun that will shoot your enemies) which costs $10,000 and is placed using /buyturret if the turret is in LV it will shoot anyone not in your gang, if you're a hit it'll shoot non-hits, if you're a cop it'll shoot wanted criminals and if you're a wanted criminal it'll shoot cops but it won't shoot at somebody with less than 5 HP so it doesn't kill steal. The turret can only be destroyed when you or an enemy shoots at it, you can see it's health and who placed it by aiming at the turret it will also be destroyed if you quit. (Arran)

Saturday 8th March 2014
- Added ghost mode to out door criminal events (and hit warehouse) (Arran)
- Copied group system, renamed it to squad and put it in F3. So now you can either have sub groups in the form of squads or simply use it as a secondary group. (Arran)
- Disabled slaps kicks and freezes from punishment log. (Arran)

Friday 7th March 2014
- Fixed cops getting wanted for Bodily Harm if they kill the same person twice. (Arran)
- Fixed criminal event turrets not disabling after 5 minutes. (Arran)

Thursday 6th March 2014
- Completely fixed ammo cheaters not being detected. (Arran)

Sunday 2nd March 2014
- Probably fixed /addally not saving after reconnect. As the fix uses a new saving system the allies you had added have been reset so you will need to use /addally to add them again. (Arran)
- Updated Rule 4 to reflect the hit warehouse rule. We're gonna need translations for this. (xb0x)

Saturday 1st March 2014
- Added an area for hit targets where they can fight without being rushed. Use /hitme amount warehouse to be warped there automatically. (Arran)
- Made it so you can sell projectiles again if you have over 50 hours play time as we need more people to try and cheat so we can see whether or not I just completely blocked ammo cheaters. (Arran)

Thursday 27th February 2014
- Doubled turf payments as the new system was underpaid. (Arran)

Wednesday 26th February 2014
- Added a new setting to /settings under the "Miscellaneous" category which allows you to set when you'll automatically take a med kit if your health goes below a certain level. (Arran)
- As there are still ammo cheaters selling satchels on F7 even when there is a 500 hour play time limit, raised the limit to 2000 hours thereby virtually disabling the sale of satchels altogether, again, and that's the problem with MTA, too many cheating assholes, enjoy the permanent bans on your 500+ hour accounts at least. (Arran)

Tuesday 25th February 2014
- Raised the turf payment limit and made the value of turfs based on the amount of people actually in LV the formula is: (PeopleInLV * $1000) / 55 turfs. (Arran)
- Made Ruhnu Island (Los Santos' sea) bigger and added new houses there. (Brian)

Monday 24th February 2014
- Fixed police computer not showing wanted criminals on the map if they're inside. (Arran)
- Added a turret to the criminal side of MDM. (Arran)
- Made the criminal event anti rush turrets disable after 5 minutes. (Arran)
- Made AK-47 more accurate so it's more balanced with the M4. (Arran)

Sunday 23rd February 2014
- RabbidRabbit promoted to L4 (Staff Team)
- Nitrocide promoted to L2 (Staff Team)
- Daymian passed trial (Staff Team)

Saturday 22nd February 2014
- Added new clothes to stores (t-shirts, trousers, shoes, hats) (Brian)
- Made the AK-47 do 50% more damage than the M4 as it only has 30 bullets and terrible accuracy. (Arran)
- Fixed not being able to switch back to default weapon style. (Arran)

Thursday 20th February 2014
- Updated GPS bookmarks. (Cherry)
- Added "/weptype spas" for 100% larger magazine but 100% less accuracy. (Arran)
- Added a group tag restriction script, which is controlled by the group manager. (Arran)
- Added /lasercolor to set the color of your laser. (Arran)
- Added a laser sight to the high accuracy M4 and also a setting in the "Performance" category of "/settings" to disable them. (Arran)
- Added "/weptype m4" which will toggle between normal and high accuracy M4. (Arran)

Wednesday 19th February 2014
- Added /gocop for cops with over 100,000 arrest points. /gocop skinID to pick your skin. (Arran)
- Fixed being hurt in safe zones. (Arran)

Tuesday 18th February 2014
- Blocked troll criminals from entering outdoor criminal events after they've started. (Arran)

Monday 17th February 2014
- Enabled selling projectiles for people with over 500 hours play time. (Arran)
- Fixed the store blips on the F11 map possibly not appearing. (Arran)
- Fixed hit targets being able to use rapid transport markers. (Arran)

Sunday 16th February 2014
- Changed /barrier1 and added /barrier5 (6 sand bags) (Arran)
- Fixed buggy location select buttons at employment office. (Arran)
- Fixed the DM zone kill streak not being reset when you blow yourself up. (Arran)
- Fixed being able to leave the store during a store robbery. (Arran)

Saturday 15th February 2014
- Removed some useless crap around FFH's hood and put 8 CITy zones there. (Arran)
- Added new Cargobob mod that allows vehicle transportation. To use it correctly turn off Cargobob's engine, enter with vehicle and type /glue. (Brian)
- Made it so that if your group has no turfs, standing in a turf will claim it twice as fast. This is to make it harder for groups like xC who have 28 members online to control the whole of LV. 28 players control 1 of 3 game modes, 941 players in total? Doesn't take a mathematician to see that's unfair. (Arran)
- Redesigned the weapon selection system. You can now have multiple weapon slots bound to one key, so for example by default we have fists, melee and melee 2 all bound to key 1 this way rather than having 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, -, =, ] for all the different weapon slots we now only use 1, 2, 3, 4, 5, 6 by default. If you want you can use 1 to 9, you can decide which weapons are cycled through when you press a key in the new /settings category: "Weapon Binds" (Arran)
- Improved the Drug Shipment area. (Arran)
- Fixed /kill not working in some interiors. (Arran)
- Fixed people being able to switch to another vehicle while you're repairing it. (Arran)

Friday 14th February 2014
- Added a new channel to the 'J' interface which shows all your received SMS's including ones that are marked as not sent to you if you have it set to SMS from friends only. (Arran)
- Added a redesigned 'J' chat interface the main advantage of the redesign is that we can now add unlimited channels as we use a grid list rather than a tab panel. (Arran)
- Fixed police being able to shoot from a car if they enter the safe zone doing drive-by. (Arran)
- Fixed police not taking damage when hitting civilians and paramedics with nightstick. (Arran)
- "͜",, "ʖ", and "͡" disabled in chat (Arran)
- Fixed some turfs respawns (Brian)

Thursday 13th February 2014
- Added an option to /settings under the "MISC" category to automatically pay jail fines. (Arran)
- Made it so that staff can SMS you and you'll be notified as if they were on your friends list. (Arran)
- New cop skin added (ID 288) (Brian)

Wednesday 12th February 2014
- Promoted xb0x to L5. (Arran)
- Added few turfs in LV (Brian + Marin)
- L0. Deadly passed trial (Staff Team)
- L1. Prototype, L1. Bonfire promoted to L2 (Staff Team)
- L2. Kaka, L2. Jtgsuomi, L2. Kavzor, L2. Jamie, L2. Lapeno promoted to L3 (Staff Team)
- L3. F@f@n promoted to L4 (Staff Team)

Friday 7th February 2014
- Removed standard custom title 'Troll' as trolling is not allowed (Mayhem + Brian)
- Added last Winter Camo pack weapons to /gunmods (Brian)
- All semi-official groups have access to groupbank as they're trusted enough (Brian)

Thursday 6th February 2014
- Made new cruise control system which fixes an exploit which means car tune has been re-enabled. (Chique)
- Some little updates for Iron Miner. (Arran)
- Disabled news reporters getting people to photograph around DS, PDR and ACA. (Arran)

Tuesday 4th February 2014
- NSM removed from official groups (Staff Team)
- FFH (FightForHonor) is new L1 official group (Staff Team)

Sunday 2nd February 2014
- Removed the decrepit business system and F3 panel. To quit job or end/start shift press X and click yourself. (Arran)

Friday 31st January 2014
- Added a new course by Koporc called "Basic Fuel Skills" which lets you get cheaper fuel from the petrol station. (Arran)

Tuesday 28th January 2014
- Made a script for adding colored text to minimap and F11 as requested by the "hoods and bases map" suggestion though so far only FFH have one. (Arran)

Sunday 26th January 2014
- Added Graffiti weapons to /gunmods (Brian)
- Added custom titles for those who requested them (Brian)
- Added 5 new radios (Brian)

Saturday 25th January 2014
- Added a command: shownewplayers - tells you when and where a new player starts their life. (Arran)
- Fixed being able to get hurt when in a safe zone. (Arran)

Friday 24th January 2014
- Added spawn protection when using rapid transport markers. (Arran)

Thursday 23rd January 2014
- Made pistol 50% more powerful so it's not completely useless. (Arran)
- Added "Quit Job" and "Start/End Shift" buttons to the click (press X) interface making the F3 panel redundant, I might replace it with something useful later. (Arran)
- Added the ability to use mescaline while in prison. (Arran)
- Added /gomedic for paramedics with the Jesus Christ rank (1,000,000+ healing) (Arran)
- Added a new criminal event to the cycle: ACA - Aircraft Carrier Assault. (Arran)
- Re-enabled group bank deposit but only for groups that are on the trusted list. (Arran)

Wednesday 22nd January 2014
- Made the Iron miner payments a lot less random, much fairer now. (Arran)
- Added a recycling course which gives 3% extra for the waste collector. Course made by Koporc. (Arran)
- Added Deadly as trial staff (Brian)

Sunday 19th January 2014
- Added new emoticons to localchat: :* :$ D: :| and >:< (Arran)
- Added on screen stats showing the current top kill streak and current top killer in the DM zone. (Arran)
- Added a transportation marker to the LV DM zone. (Arran)
- Created a DM zone which has fast and free respawns. (Arran)
- Mapped a DM zone at LV baseball stadium (Brian + Cherry)
- Disabled getting healed when taken damage in the last second. (+13 suggestion) (Arran)
- Enabled shooting while glued to DFT-30 (+36 suggestion) (Arran)

Saturday 18th January 2014
- Made the turrets (those M4's in criminal event interiors) not shoot if no police are left. (Arran)
- Made police who hit unwanted players with the nightstick take damage (+28 suggestion) (Arran)
- Made it easier to buy ammo by changing it from magazines to bullets. (Arran)
- Made the med kit script heal you automatically if you take damage after having full health. (Arran)
- Disabled selling projectiles due to cheaters. (Arran)

Friday 17th January 2014
- Daymian added as trial staff (Casual)
- Fixed not being able to buy houses with inactive owners. (Arran)
- Replaced HN with EG (Egyptian) in J chat interface. (Arran)
- Made it so you can't heal when sprinting (tapping space) but you can heal when running. (Arran)
- Fixed giving med-kits to other players. (Arran)

Tuesday 14th January 2014
- Disabled projectile freeze for satchels (+24 suggestion) (Arran)

Monday 13th January 2014
- CITy: Added an object limit of 200 per zone as some zones are ruining the draw distance by using 400 objects. (Arran)
- Fixed mods not working. (Cheeze)

Saturday 11th January 2014
- Added /cityzonesell - Sell the city zone you're stood in back to the server (Arran)

Friday 10th January 2014
- Fixed some donations not getting the bonus. (Arran)

Thursday 9th January 2014
- Gave everyone who donated £20+ in 1 go over the past year their bonus VIP. (Arran)

Wednesday 8th January 2014
- CITy: Added a command to sell every object in your zone: cityzoneobjectwipe zoneID. (Arran)

Tuesday 7th January 2014
- CITy: Added objects for living room, lighting, dining room, bathroom, bedroom and kitchen. (Brian)

Monday 6th January 2014
- Added confirmation window before buying a gun. (Arran)

Saturday 4th January 2014
- Bonfire, Fady, Spider, Nitrocide passed trial (Brian)

Friday 3rd January 2014
- CITy: Added a new command available to zone owner and delegates: /cityzoneradio zoneID radioAddress so for example if you wanted "Power 181" to play in zone 165 you'd open the console (press `) and do: cityzoneradio 165 http://www.181.fm/winamp.pls?station=181-power&style=mp3&description=Power%20181%20(Top%2040)&file=181-power.pls
- Forum: due to high amount of people posting provokative replies in "Ingame features" board in order to piss off everyone and start useless fights, forum rule #8 has been modified. Posting offtopic replies only to provoke or troll will get you punished. (Brian)

Thursday 2nd January 2014
- CITy: Made myself a command so I can delete every object in a zone (with refund) if they are somehow abusive, like having unnecessarily large amount of objects which ruins the draw distance, MTA object load limit is 500 so if you had 417 objects in your zone like some people, you're ruining it for everyone nearby. (Arran)
- LV: After spawn protection ends, you'll get an extra 4 seconds of explosion protection. (Arran)
- CITy: Added 5x5 and 5x1 (Cheeze)
- CITy: Added 83 new zones ranging from 2.7m to 80m. (Arran)

Wednesday 1st January 2014
- CITy: Added 4x2 (Cheeze)
- CITy: Added 29 more zones. (Arran)
- CITy: Added 4x4 (Cheeze)
- CITy: Added 4x1 (Cheeze)
- CITy: Added 3x2 (Cheeze)
- CITy: Added 2x1, 2x1 window and 3x1 window. (Cheeze)
- CITy: Added 24 more zones. (Arran)
- CITy: Mapped roads for new CITy. (Kavzor)
- CITy: Made large tile objects so that the amount of objects required to build something is greatly reduced meaning that you will be able to see more of the map. (Cheeze)
- CITy: Added a new texture selection system, there are now 52 different textures to choose from! (Arran)
- CITy: Improved the city zone creation system so that you get exactly what you pay for as the price of the zone is worked out based on the exact size of the zone rather than an estimate. (Arran)
- CITy: Mapped 53 zones to start off with, ranging from 3 mil to 90 mil. (Arran)
- CITy: Made the size of CITy slightly larger. (Arran)
- CITy: v0.2 launch: (TIP: /cityhelp - For command list)

Tuesday 31st December 2013
- Made donator custom name tag colors be disabled if you have "Disable Group Tag Colors" set as "Yes" in settings. (Arran)

Monday 30th December 2013
- Official Criminal groups can now get their jobs inside Criminal Villa (Brian)
- Official Law groups can now get their jobs inside 'Government interior' near LSPD (Brian)
- Police Service team has now a respawn inside LSPD safe area near ammunation marker (Brian)
- CITy: Deleted every object and every zone, if you were online you'd have got the refunds in cash, if you were offline you'd have got it deposited in the bank. This is because the current state of CITy is terrible and a system redesign is in order. (Arran)

Saturday 28th December 2013
- Added 4 new cars into /vehmods (Brian)
- Added new radio stations and deleted broken ones (Brian)
- Added few CJ custom clothes (Brian)
- Fixed races always getting bugged. (Arran)
- Made the speed drug reduce the time you're frozen for after throwing a grenade. (Arran)

Friday 27th December 2013
- Added a setting to disable hit target messages. (Arran)
- Added a new Pay'n'Spray area near Willowfield's Ammunation (South-East LS) and added Mechanic Job to it (Brian - Arran)
- Removed LS stunts arena and that interior made for hit events near recovery point (Brian, Cherry, Kaka, Rabbit, Zan)
- Forum: As the "Ingame Community + Administration" board wasn't used much it has been merged into the "Ingame Features" board this means less boards to check and moved the "Player Features" board into a sub board of "Ingame Features" as it only has 8 topics. (Arran)

Wednesday 25th December 2013
- Made gluing to vehicle require CITbook friendship or same group if the vehicle is locked. (Arran)
- Disabled vehicle recovery when near the hijacker vehicle or hijacker delivery point. (Arran)
- Completing hijack mission gets you 1000 crim exp. (Arran)

Tuesday 24th December 2013
- Fixed lots of bugs. (Arran)

Monday 23rd December 2013
- Optimized the LS/SF/LV zone script. (Arran)
- Optimized the parachute script. (Arran)
- Optimized the housing script. (Arran)
- Optimized the spawn protection system by no longer informing remote players of your spawn protection state meaning that you will no longer see spawn protected remote players as half invisible. (Arran)
- Restarted and updated the MTA server as it has an update which allows me to find more inefficient scripts. (Arran)

Sunday 22nd December 2013
- Added 'all' to /sdrug which will stop all drugs. (Arran)

Saturday 21st December 2013
- CITy: Added the ability to recover a vehicle to your position if you're stood inside a city zone that you own or are added as a delegate (can edit objects) in. (Arran)
- Made it so drugs will auto turn off if you're idle for over 2 minutes. (Arran)
- Made it so that if you have 10,000+ VIP hours, they won't go down, so it's another way to get permanent VIP and at least this way you can still convert the VIP to money if you change your mind later on. (Arran)

Thursday 19th December 2013
- Added a permanent 'C' blip on your map to mark Criminal Villa (Brian)
- Old Government interior became 'Criminal Villa' and moved old Criminal Island's carspawners there. Criminal team have a respawn there. (Brian)

Wednesday 18th December 2013
- Optimized the CJ clothes streaming script. (Arran)
- Optimized the stats script. (Arran)
- Optimized the animation script. (Arran)
- Raised the maximum player count to 1400 as various optimizations to our scripts have been made since. (Arran)

Tuesday 17th December 2013
- Made very old punishments not count in your punishment multiplier. (Arran)
- Fixed the huge lag at Easter-board farm by removing un-spawned players from main dimension, unfortunately they couldn't be moved some where else because it didn't work. (Arran)
- Added an option in /settings to disable criminal event top damagers and top killers messages. (Arran)

Monday 16th December 2013
- Fixed official criminal group jobs being able to end work. (Arran)
- Fixed being able to hack an ATM when inside a vehicle. (Arran)
- Reduced client CPU usage when playing by disabling Drug shipment lines as the script was so inefficiently designed it was using 6% CPU, I got a better idea, how about you stay closer to the ship?!?! (Arran)

Saturday 14th December 2013
- Added 4 x 90m zones but I can't add any more because the object limit on MTA is so low that the ground becomes collision-less meaning I can't even click on it to make a zone. Meaning that CITy has kind of being stalled and our only hope will be to help with the "MTA Eir" project which has a much larger on screen object limit. When you can help with that I will let you all know as hopefully one day it will be stable enough for a large beta test. (Arran)
- Added a Christmas Staff skin that doesn't look like a drug addict (Brian)
- Forum: Deleted the Government board. (Arran)
- Added /fightstyle for VIPs. (Arran)
- Optimized some scripts. (Arran)

Friday 13th December 2013
- Blanked the chatrooms database as it has been moved, you'll need to recreate your room. (Arran)
- Prototype passed trial (Brian)

Thursday 12th December 2013
- Enabled an experimental MTA feature called "latency_reduction" which reduces the delay of player actions by around 50ms, you can report any changes you notice on IRC.
- CITy: Added "Desert Camo Wall" to "Walls" which is larger than the other walls, using it instead of the smaller wall will help the object display limit problem.
- CITy: Added 4 x 90m zones.
- CITy: Added a new wall texture.
- CITy: Lowered the maximum object height, you can still build high but not stupidly high.
- CITy: Moved the criminal base map further down the map so it's objects won't affect CITy.
- CITy: Slightly improved the amount of nearby visible objects by removing the low LODs that existed for some GTA objects.
- Fixed firemen having to put out kitchens instead of fire. (Arran)
- CITy: Refunded the 32 people who had their zones deleted 2 days ago by me because they were put up 10x cheaper than intended.
- Added requested Personal and Group Custom Titles (Brian)

Wednesday 11th December 2013
- CITy: Added "Kitchen Tiles" to "Construction" tab.
- CITy: Added "Glass Windows" to "Construction" tab.
- CITy: Added "Windowed Shed" and "Window Shed Interior" to "Building" tab.
- CITy: Added 16 x 10m zones.
- CITy: Added 12 x 20m zones.
- CITy: Added 3 x 90m zones.
- CITy: Added a transportation marker.

Tuesday 10th December 2013
- Added snow bike to free car spawners for christmas period (Brian)
- Added a mod to change Police SF car into a police version of Sultan (voted by community 30 vs 1) (Brian)
- CITy: Added some office furniture. (Arran)
- CITy: Fixed some bugs. (Arran)
- CITy: Added /cityhelp to instantly show the city help page. (Arran)
- CITy: Added a text bar saying how much the zone your in costs if it's for sale. (Arran)
- CITy: Added 19 x $10m zones and 2 x $90m. (Arran)

Monday 9th December 2013
- CITy v0.1 has been released but there are only 3 zones so you'll need to wait till tomorrow for more zones. All the CITy commands can be found by pressing F1 -> "Commands n Keys" -> "CITy Info" (Arran + Cheeze)

Sunday 8th December 2013
- Nitrocide added as trial staff (Casual)

Thurday 5th December 2013
- /snow and /groundsnow to toggle the snow stuff.
- Fady and Bonfire added as Trial Staff (Brian)
- Added second part of a big cars update in /vehmods (Brian + Chique)

Wednesday 4th December 2013
- Spider added as trial staff (Brian)

Tuesday 3rd December 2013
- The server lost Internet connectivity for 35 minutes, unknown reason. (Arran)
- Added Fisherman job in LS as it doesn't obstruct LS activities. Find it near boating club. (Brian)
- Fixed job blips appearing in middle of nowhere (Brian)

Monday 2nd December 2013
- Disabled being able to shoot powerful weapons without holding aim as the accuracy appears to be 100% when not aiming. (Arran)
- Promoted Nolo, Nico, Jtgsuomi and Kavzor to L2. (Arran)
- Promoted Demon, StevieFTW and Cherry to L3. (Arran)

Sunday 1st December 2013
- Restarted the server and installed a server crash fix. (Arran)

Getting Involved

To your left in the main menu you'll find a link to our forum with over 500,000 posts where you can introduce yourself, get support, apply to ingame groups, talk to fellow players, vote in polls, up/down vote suggestions, post suggestions and scripts, report bugs and plenty more.

How to play?

You should find us in the server browser quickly if you search for "CIT" but if we're not there use the address: mtasa://s1.cit2.net:22003 Don't have MTA:SA? Get it from http://www.mtasa.com

CIT on IRC

CIT Uses the its own network: irc.cit2.net/6667 To use IRC you require an IRC client. This and this guide explains how to get started with using IRC.

Official CIT ran channels on irc.cit2.net/6667:

#CIT - For general discussion, the main channel

#Echo - Echo is linked up with the support channel in-game

Did you get banned?

You can appeal on the forum here and please don't ask about ban appeals in the chat box on your right as it will be ignored. Also do bear in mind that if we banned you, saying "plz" and "sry" isn't going to make us change our mind.

* Shoutbox

Refresh History
  • Crazy007: Good night. zzZ
    Today at 12:28:12 am
  • NightWolf98: Here: [link] and read the sticky topics
    Yesterday at 11:39:40 pm
  • Beto96: Hi, need help please, where i can appeal my ban ?
    Yesterday at 11:25:53 pm
  • Daymian: timezones is the answer Andreyy :)
    Yesterday at 11:17:11 pm
  • Andreyy: 36 staffs and in some time I still see 0 staffs online (don't get offended)
    Yesterday at 10:55:30 pm
  • Freshy: we going to miss you Lapeno
    Yesterday at 10:43:26 pm
  • Pilovali: Sure he is <3
    Yesterday at 10:41:28 pm
  • Resky: Arran, you're the best <3
    Yesterday at 10:36:37 pm
  • Freshy: well thats what I call "Cracks"
    Yesterday at 10:31:52 pm
  • Rabbid Rabbit: we had 46 staff before.
    Yesterday at 10:28:33 pm
  • Freshy: we have 35 active staffs and 1 inactive , isn't that a lot ?
    Yesterday at 10:24:27 pm
  • MEGASUPER00: code for bold = [ b][/b] but the first is without spaces
    Yesterday at 10:08:17 pm
  • MEGASUPER00: its before [/b] i think, the code is text i think
    Yesterday at 09:30:06 pm
  • Freshy: bye
    Yesterday at 09:23:50 pm
  • george nikopoulos: goodnight CIT :)
    Yesterday at 09:23:34 pm
  • Charly: Write after [/b]
    Yesterday at 09:00:52 pm
  • Sr.Bl@cK: Where should I write? [/b]??
    Yesterday at 08:40:43 pm
  • Terover: good evening CIT
    Yesterday at 08:40:04 pm
  • Sr.Bl@cK: have to put the message where [/ b]
    Yesterday at 08:37:01 pm
  • FidoDido: wowcamilo for L6 staff
    Yesterday at 08:29:25 pm

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